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Re: Maps in Flashback[message #321061] Tue, 28 May 2013 11:19 Go to previous messageGo to previous message
Mauser

 
Messages:769
Registered:August 2006
Location: Bavaria - Germany
The main issue with map sizes, apart from maneuvering and flanking, is for me, that the player at least should have enough space all around to properly plan the approach on the enemy, because it makes absolutely no sense, if a group of professionals blunder into a location and move so close as to get into view range of the enemies therein. Jagged Alliance Online has this problem, where the maps are often so small, that you can see the first enemies right away, but also most often do not have many options of movement or approach, as most possible paths are barred somehow.

Also, there

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