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Re: Maps in Flashback[message #321116] Wed, 29 May 2013 08:56 Go to previous messageGo to previous message
Mauser

 
Messages:769
Registered:August 2006
Location: Bavaria - Germany
Hyrax

Although, for the ironman mode, larger maps means more enemies (logical?) and that may result in battles lasting for hours and replays lasting for hours and hours.


Not necessarily Hyrax. Even a relatively large map can have comparatively few enemies, concentrated in one or a few locations, making for either well paced and segmented or concentrated and intense battles. Just imagine a large Farm, with the enemies concentrated around and inside the main buildings and maybe the main road nearby, with plenty of fields, hedges and woods all around. A few enemies could be patrolling the perimeter, whilst some sleep in the barn and others drink in the main house, some guarding the road etc.
You would have plenty of possibilities to attack them during night and day, stealthy ones and brute force ones.

For example, you could choose multiple directions of approach, maybe through the woods, maybe through the fields.
You could either stealthily scour the surroundings and dispatch of the patrols, before attacking the main force, or sneak a merc to the barn at night, mining/booby trapping the entrance, then set fire to the barn or using gas to dispatch the sleeping enemies siletly, whilst your snipers stay out of sight, waiting in the dark on a nearby small hill or within haystacks for the enemies to run into the light as they come to fight the fire, including the patrols who come running back to the main force etc.
Or maybe have a map where you

☆★GL★☆
 
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