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Re: Maps in Flashback[message #321130] Wed, 29 May 2013 18:19 Go to previous messageGo to previous message
Hyrax

 
Messages:17
Registered:May 2013
Location: Harjumaa
Aaah yes Mauser, you are correct. I was thinking more in the JA2 universe where enemy positions and numbers were not that enjoyable in ironman mode. If JA:F would have intelligent enemy positioning (not randomly scattered or sitting in corners all the time) then ironman would be more enjoyable on larger maps.

I just realized that JA:F should have enemy moral also. Mercs have moral, but the enemy never seems to want to retreat or surrender. This should be tied to the amount of soldiers on both sides (taking account the soldier experience levels also) and current outcome.

I think a good approach on maps would be outline the distance of the sniper/long range weapons and fit the maps to accordingly to this. On a large map and medium map firing a sniper rifle from one end to the other end seems not so good practice. For small maps - caverns, basements and so on it is not important as I doubt that using a sniper rifle there would be wise.

In my opinion, a good example of a map I enjoyed in ironman mode was in JA:UB. The first patrol station you were forced to take had a cool layout. You could attack it from different sides, move your men around the station and the small range elite sniper with the VAL sniper rifle was lethal on ironman mode.

 
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