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Re: Maps in Flashback[message #321145] Wed, 29 May 2013 21:41 Go to previous messageGo to previous message
Cyborg

 
Messages:37
Registered:November 2006
Location: Europe
I think "optimal" map size is heavily dependent on sight range, weapon range and move speed.

The higher the above are, the bigger that maps can be. They really have to be pinned down before one can discuss what map size is practical.

That said I agree that map size:

- should vary according to terrain type and objects of interest
- allow some tactical options in the approach, so always needs some space on the edges
- there can still be plenty of generic wilderness maps like in JA2


It also has to be kept in mind that in theory 6-12 people should be able to sweep a map within a practical time period, i.e. not spend hours getting from one side to the other searching for one enemy. A fleeing mechanic like Hyrax mentions, maybe combined with such fleeing individuals going independently back to friendly rallying points (f.e. bases or checkpoints) might help in this respect. Otherwise you end up with 1-2 enemies (leftovers from previous fights) in every sector, forcing you into combat. Even so, wilderness encounters between patrols also has to be kept in mind.

 
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