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Re: Maps in Flashback[message #321162] Thu, 30 May 2013 00:55 Go to previous messageGo to previous message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
They could take BiA as example, this time for a good one: There were different sized/shaped sectors fitting together. And the part of the travelling system, were you had some time to spent between the "hot spots" of two neighbouring sewctors wasn't too bad either. IMHO.

I could even imagine borrowing from some fantasy RPGs where you set travel route on the map from A to B and if you encounter a yet unspotted enemy group some sort of random sector is loaded to let you play the fight.

Just throwing ideas in ...
 
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