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Re: Maps in Flashback[message #321205] Thu, 30 May 2013 17:53 Go to previous messageGo to previous message
Mauser

 
Messages:769
Registered:August 2006
Location: Bavaria - Germany
DepressivesBrot
No random sectors. I hated being "ambushed" on the same 5 7.62 maps over and over and over again.


True. But what about sectors with randomly varied elements to make them less repetitive?
Instead of just spawning enemies or loot, why not spawn buildings, walls and fences, trees, rocks, traps, minefields and light sources too semi-randomly, in order to bring a sense of uncertainty and variation into some sectors, which also allows for new tactical possibilities with each playthrough?

Generally it would be awesome to have maps where you can spawn dynamical structures permanently, as to build additional fortifications etc., so why not use this to include dynamical additions to certain maps, which can be shuffled with each new playthrough from a predetermined set of possible elements and layouts? Which also could be linked to certain script triggers, so maps change with certain quests, actions or progress.

This way, the player gets much less repetitive playthroughs and the mappers can add lots of variation without having to completely build a map from scratch each time.

☆★GL★☆
 
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