Home » FULL CONTROL GAMES » JA: Flashback (Solutions. Tips. Spoilers!) » Maps in Flashback
Re: Maps in Flashback[message #321205]
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Thu, 30 May 2013 17:53 
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Mauser |
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Messages:766
Registered:August 2006 Location: Bavaria - Germany |
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DepressivesBrotNo random sectors. I hated being "ambushed" on the same 5 7.62 maps over and over and over again.
True. But what about sectors with randomly varied elements to make them less repetitive?
Instead of just spawning enemies or loot, why not spawn buildings, walls and fences, trees, rocks, traps, minefields and light sources too semi-randomly, in order to bring a sense of uncertainty and variation into some sectors, which also allows for new tactical possibilities with each playthrough?
Generally it would be awesome to have maps where you can spawn dynamical structures permanently, as to build additional fortifications etc., so why not use this to include dynamical additions to certain maps, which can be shuffled with each new playthrough from a predetermined set of possible elements and layouts? Which also could be linked to certain script triggers, so maps change with certain quests, actions or progress.
This way, the player gets much less repetitive playthroughs and the mappers can add lots of variation without having to completely build a map from scratch each time.
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First Sergeant ☆★GL★☆
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Maps in Flashback
By: Thor on Sun, 26 May 2013 12:42
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Re: Maps in Flashback
By: Shanga on Sun, 26 May 2013 12:52
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Re: Maps in Flashback
By: Thor on Sun, 26 May 2013 15:56
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Re: Maps in Flashback
By: JAFTeam on Sun, 26 May 2013 17:07
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Re: Maps in Flashback
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Re: Maps in Flashback
By: grim on Sun, 26 May 2013 18:06
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Re: Maps in Flashback
By: Thor on Sun, 26 May 2013 21:08
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Re: Maps in Flashback
By: JP'TR on Sun, 26 May 2013 23:35
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Re: Maps in Flashback
By: lockie on Mon, 27 May 2013 00:17
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Re: Maps in Flashback
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Re: Maps in Flashback
By: JAFTeam on Mon, 27 May 2013 10:45
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Re: Maps in Flashback
By: JP'TR on Mon, 27 May 2013 11:06
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Re: Maps in Flashback
By: gdalf on Mon, 27 May 2013 11:08
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Re: Maps in Flashback
By: SharkD on Mon, 27 May 2013 11:12
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Re: Maps in Flashback
By: Thor on Tue, 28 May 2013 00:03
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Re: Maps in Flashback
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Re: Maps in Flashback
By: Mauser on Tue, 28 May 2013 11:19
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Re: Maps in Flashback
By: Hyrax on Wed, 29 May 2013 01:34
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Re: Maps in Flashback
By: SharkD on Wed, 29 May 2013 07:39
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Re: Maps in Flashback
By: Mauser on Wed, 29 May 2013 08:56
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Re: Maps in Flashback
By: Hyrax on Wed, 29 May 2013 18:19
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Re: Maps in Flashback
By: Cyborg on Wed, 29 May 2013 21:41
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Re: Maps in Flashback
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Re: Maps in Flashback
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Re: Maps in Flashback
By: Mauser on Thu, 30 May 2013 17:53
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Re: Maps in Flashback
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Re: Maps in Flashback
By: gdalf on Thu, 30 May 2013 18:54
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Re: Maps in Flashback
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Re: Maps in Flashback
By: dethica on Thu, 30 May 2013 19:49
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Re: Maps in Flashback
By: Slax on Thu, 30 May 2013 20:47
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Re: Maps in Flashback
By: Shanga on Thu, 30 May 2013 22:56
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Re: Maps in Flashback
By: SharkD on Fri, 31 May 2013 04:33
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Re: Maps in Flashback
By: grim on Fri, 31 May 2013 12:19
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Re: Maps in Flashback
By: SharkD on Sat, 01 June 2013 07:40
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Re: Maps in Flashback
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Re: Maps in Flashback
By: Cyborg on Sat, 01 June 2013 22:42
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Re: Maps in Flashback
By: Slax on Sat, 01 June 2013 22:52
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Re: Maps in Flashback
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Re: Maps in Flashback
By: lockie on Sun, 02 June 2013 12:35
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Re: Maps in Flashback
By: Kaerar on Tue, 04 June 2013 12:40
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Re: Maps in Flashback
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Re: Maps in Flashback
By: Kaerar on Wed, 05 June 2013 04:15
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Re: Maps in Flashback
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