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Re: Maps in Flashback[message #321359] Tue, 04 June 2013 12:40 Go to previous messageGo to previous message
Kaerar

 
Messages:2039
Registered:January 2003
Location: Australia :D
JAFTeam
Right. Take BiA as an example of empty sectors which aren't that much fun at all. Of course we'll leave enough space for complex tactics. And yet we will keep an eye on the size. Cause if it doesn't make sense to blow up a sector in size than we won't do it.

Very true, but also if Sniper Rifles are in the game, their usable range is between 400 and 800m, so if that's the case, movement to combat AP ratio (going by JA2 standards) can be altered to suit the maps. For instance firing a weapon currently costs on avg about 5 AP on the old 25 AP scale. If the maps were larger the movement would be able to double or triple in comparison to that 5 AP for shooting. So say walking was 1 tile per 1 AP it would become up to 3 tiles per 1 AP giving the ability to close in on long range targets.

It would also need a sight range revamp as not many people can see 800m with normal eyesight, making use to intel equipment and scouts much more important. This in turn allows for much greater use of squad tactics which in turn also improves the core JA experience Wink


 
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