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Re: Maps in Flashback[message #321377] Tue, 04 June 2013 22:56 Go to previous messageGo to previous message
EXile 150 Abyss

 
Messages:137
Registered:September 2009
Kaerar
Very true, but also if Sniper Rifles are in the game, their usable range is between 400 and 800m, so if that's the case, movement to combat AP ratio (going by JA2 standards) can be altered to suit the maps. For instance firing a weapon currently costs on avg about 5 AP on the old 25 AP scale. If the maps were larger the movement would be able to double or triple in comparison to that 5 AP for shooting. So say walking was 1 tile per 1 AP it would become up to 3 tiles per 1 AP giving the ability to close in on long range targets.


Perhaps but mostly I think that should be part of your preparation. Have the sniper team (Sniper & Spotter/Support) enter the map at a different spot than the main assault groups.
So you'll have to resign yourself from being able to properly use the Sniper group later on in the fight.
But they should have made their impact at the start. Either in distracting the guards near the main groups and or taking out several enemies before the main assault (thinning the herd)

Kaerar

It would also need a sight range revamp as not many people can see 800m with normal eyesight, making use to intel equipment and scouts much more important. This in turn allows for much greater use of squad tactics which in turn also improves the core JA experience Wink


Finally a good use for the binoculars and or sneaking to high ground to scout.
The stealth mechanic should be working perfectly for the scouting a sector. (At least for my playing style. XD )
 
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