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Re: Moral[message #321190] Thu, 30 May 2013 12:04 Go to previous messageGo to previous message

Registered:May 2013
Location: Harjumaa
There has always been enemy morale in the game. It's the reason they can flee when critical for example.

Morale penalty do the enemy depending on the enemy side are a bad point gamewise. While it may be 'realistic' that the enemy side has low morale after the player crushes them again and again, this would make the lategame easier than the midgame. A game shouldn't get easier later on needlessly.

I was thinking of enemy morale in terms of one battle. If the battle is not going well, the enemy should retreat or fallback. Yes I have seen that a critically wounded enemy flees, but I want to see that in a situation where 18 vs 5 the enemy flees because most of their team was slaughtered before.

Overall enemy morale of the campaign - I would not support this because it would be hard to balance right and agree with you on this one.

@Mauser - I have played close combat which is a fairly old game, but has this type of mechanics implemented. I think morale based on one battle would not be that complex and I see this as an important feature. But I am aware that we have limited resources, so it wouldn't be a deal-breaker.

[Updated on: Thu, 30 May 2013 12:06] by Moderator

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