Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: militia volunteer pool
Re: New Feature: militia volunteer pool[message #350394 is a reply to message #341336] Tue, 25 July 2017 23:45 Go to previous messageGo to previous message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
As of r8431 & GameDir r2379,
- recruiting any of the rebels gives you a small amount of volunteers, to show you the rebels are gradually joining your side.
- volunteers are now gained with a logarithmic rate, as otherwise the volunteer feature becomes pointless lategame. Previously you got to a point where you got so many volunteers that you'd have a hard time to even lower the pool. The formula is now
Volunteer gain per hour = ln(1 + loyal population * MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY)

instead of just
Volunteer gain per hour = loyal population * MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY

with MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY now switched to 0.002 from 0.001 previously. This means that in the beginning, we will get volunteers a bit faster, while later on not as much. I'll leave to those interested to plot where the break even point is happy

[Updated on: Tue, 25 July 2017 23:46]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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