Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Another competing faction. - People's Revolutionary Front of Arulco (Throw in another faction to up the tension!)
Another competing faction. - People's Revolutionary Front of Arulco[message #346162] Sun, 10 July 2016 01:30 Go to previous message
sirlach is currently offline sirlach

 
Messages:47
Registered:June 2010
Location: Sydney, Australia
Hi all,

I love the tension that can be created in the game with the Counterattacks, Enrico's emails, resource constraints, Crepitus etc.

But what about adding another competing faction into the mix that you have to fight for a share of the revolutionary resources?

Lets call them the Arulcoean People's Revolutionary Front, or maybe the People's Revolutionary Front of Arulco. happy (PRFA).

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The PRFA could start in a Famland or bush sector with a house (Similar to hillbillies). They raise troops from the countryside and attack cities and capture mines in competion with the player.

The player could talk to the leader of the PRFA and make alliances or issue threats. The relationship with the PRFA would determine whether the player troops can move through PRFA occupied territory etc.

PRFA could rely on Kingpin and/or Hillbillies for resources so if the player kills either group this could anger the PRFA and affect the relationship.

This could open up a number of strategic possibilities such as letting the PRFA take over a sector and then attacking them immeidtaley after while they are recovering from the fight.

The PRFA would have roving troops as well that would trigger battles with the player if the relationship was negative.

THis all sounds great I hear you cry but how the hell would we code this?

Disclaimer - I'm not a coder and I'm not familiar with the meta structure of the code and how it is all put together so my suggestions are only high level and probably very ignorant.

For the Tactical layer could we clone and modify/reskin either the Kingpin or Hillbilly Code and drop them into a empty sector.

For the strategic layer (and this is where the idea needs some serious programming oversight) could we create a new instance of the Queen code and use that to control the actions of the PRFA? Thereby we would have all the functions of the queen for the PRFA.

Downside is that adding a third party would add complexity into the code with the Queen having to fight both the Player but also the PRFA. And the PRFA having to battle the Queen and the Player.

Thinking about it this sounds more like a mod than an optional function of the main game but still thought I would float the idea.

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