| Likely crazy but... Voxels in JA2?[message #350345]
|
Sun, 16 July 2017 18:35
|
|
| Zarax |
  |
Messages:55
Registered:February 2007 Location: Italy |
|
|
Not exactly a request but more of an inquiry about difficulty and potential...
Since it's clear that 1.13 will stay pixel based and no change of engine is realistic, has anyone ever considered adding voxel logic to 1.13?
While I'm pretty sure it would be quite challenging (but hopefully not as bad as adding polygons) it would increase game depth incredibly by allowing an higher variation of terrain shapes, a much more refined cover system and possibly a more reactive environment, with features like cover that can be slowly eroded by heavy bullet fire, the ability of cutting holes in walls and doors and I'm sure a few other things I didn't think about...
How do you devs would see it? Borderline impossible or something that could be realistically developed?
Thanks in advance!
Report message to a moderator
|
Corporal
|
|
|
|