Home » MODDING HQ 1.13 » v1.13 General Development Talk » Recoil control in NCTH
| Recoil control in NCTH[message #359300]
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Mon, 30 March 2020 01:14
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CareBear |
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Messages:137
Registered:April 2016 |
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If i read NCTH correctly, once the game rolls that your burst won't be on target, the first shot is usually close to the target, while the rest just fly over. But in real life, with longer burst, once the first bullet kick the barrel up, you compensate and adjust to the recoil. Thus let say for a 10 round burst, even if the first bullet kick up the barrel, the next 2-4 rounds will be above the target, but then the rest five bullet should be on the target[barring accuracy aside]. Is it possible to implement something like that? Like a roll/check after every bullet coming from the barrel, with a roll having increased value each time, so given enough bullets you will stay on the target for the rest of the burst.
Edit: Nevermind, 1.13 guide says the recoil is checked every x bullets. If so, it looks like the number is very high. Only dedicated machinegunners can actually move recoil effectively during the course of burst. Kind of bummer, i hoped this was calculated per every bullet
[Updated on: Mon, 30 March 2020 03:03] Report message to a moderator
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Sergeant
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