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ArulcoVacations v12 BETA[message #362396] Mon, 15 February 2021 01:59 Go to previous message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
OK. First off the least important thing - I'm doing away with the "1." in the version number, so instead of this being "v1.12" it is now "v12". When I get to 13 I don't want to confuse people with the 1.13 Mod.

Anyway . . .

I apologize for taking so long to get this into shape, and again for having a BETA version. I'm getting old, my memory is shot, and the past year has been very rough on my overall health. I wanted to get a definitive version of AV out before the inevitable but I bit off a little more than i could chew in a year. That said, I got a lot done that I wanted, and much of the rest on my list are just tweaks . . . except for some that are bigger.

CAVEATS

Sector N3 the Meduna Airport is not playable. I don't know what happened but several versions of the N3 map that I tried all refused to load in-game and in the map editor. I will have to build it from scratch - which is why I decided to release this BETA. While I build that sector and playtest this BETA I will also collect reports from anybody who wants to test this BETA. The Meduna Airport comes in the later stages of the game, and the Patch should be save-compatible (barring unforeseen things). I figure to release a patch in 30 days or so, and that will be all for a few months while I take a vacation in Arulco and re-stock my to-do list.

I got overzealous with random weapons . . . I gave random weapons mostly to civilians, but also to some enemy soldiers. The problem is that ammo in those weapons disappear when unloaded, and show as NADA when loaded. However, they seem to function as normal despite that. For this BETA just sell off any weapons you encounter that eats ammo and doesn't give it back. I will finish going through all the maps and fix that. On the bright side - there's a ton of random stuff in crates and lockers and under sinks and in bookcases and on tables . . . etc . . . and some of it actually qualifies as "treasure"!

Doctors, Paramedics, and the Hospital. Be prepared for a long, tough slog. Nobody comes out it whole. Expect that getting shot now means you won't be back up benchpressing 250 and running a 2 minute mile the next day. It also means that doctors and paramedics are vital, and the hospital is now just as important as the mines and airport -- perhaps more so. If you don't like playing wounded then I advise skipping this vacation for something in Bermuda. This is war. Grade B-Movie war (maybe even Bollywood war).

There are now 71 total Recruitable Player Characters. Much thanks and credit goes to The Scorpion for making the new RPCs. I haven't updated the NewRecruitables.txt (in Profiles) yet but I will for the Patch. until then, it's like a new game - ask everybody you want to.

NCTH. This is what took me months. I've added in all the NCTH tags to the (hopefully) appropriate items in an appropriate way. I figured that, of course the NCTH system was broken - we weren't using all of it. So, i'm using all of it. That doesn't mean it's "fixed" (whatever that means), it just means we're at Square One now, and we can start modifying from here.

Maps. I also wanted to re-do all the sectors. I only got a bit more than half done. But I also added a bunch more sectors - mostly water sectors in case anyone wanted to try out the scuba stuff. No enemy patrols go to the water sectors (though they can follow you there) so they can be a good place to retreat to. There is enough land for that.

I refreshed the full AV-12-BETA with both the Bobby Ray Patch and the Sector N3 Patch. Also included various smaller fixes and a new sector (N2). There were some backup files included by mistake in the first full BETA, and so this refresh is smaller in size. It also does not include Sevenfm's +AI executable, please download the latest version from the link in his forum signature. Here is the May 5th AV-12-BETA-REFRESH.7z (955 MB).


THESE PATCHES ARE NOT NEEDED FOR THE AV-12-BETA-REFRESH
Here is the Bobby Ray Crash and the Sector N3 Crash Bugs Patch together in one file along with several other fixes: AVv12-BRandN3-Patch.zip. You also need to download Sevenfm's latest executable - which I always suggest you should do anyway. Unzip this Patch into your main game folder, merging Data-AV folder and overwriting all files.



[Updated on: Fri, 05 March 2021 23:44]

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