Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » JA2 1.13 with Upscaled HQ Textures (Looking to see if its possible.)
JA2 1.13 with Upscaled HQ Textures[message #362542] Thu, 25 February 2021 09:27 Go to previous message
MrStitch is currently offline MrStitch

 
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Registered:September 2018
I have wondered for some time if it were possible to extract the textures in the game. I know they are stored inside the .sci files and have been able to use the SCI editor to do a bit of edits to some of the textures but mostly just to change some minor things. The way the textures are stored is in a container that holds other textures on other frames or pages if you like. kind of like a slide show.

I recently stumbled upon ESGRAN Enhanced Super-Resolution Generative Adversarial Networks. It uses some algorithms to Upscale images to get better resolution quality. I know it was used recently to upscale the sprites in Project Diablo 2. I have used a similar technique in other games where i would extract the game textures, batch process them with added effects to get a better quality image and then converted those images back to their original file type and plugged them into the game. I wonder if something similar could be done with the JA 1.13 textures and give the game a bit of polish. Anybody be interested in trying this together or know if or how it could be done?

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