Retooling the sound system to play and cycle automatic fire... automatically?[message #363850]
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Sun, 10 October 2021 09:17
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GloomyWing |
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Messages:6
Registered:October 2021 |
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Not sure if the devs are working on 1.13 anymore, and I'm not averse to doing some heavy lifting and making my own custom sound mod as I've been doing so for many games for years now, but I'm just looking at the weapon report sound files for the game and I'm a bit shocked that the burst size actually has a correlating sound file.
I would have thought it would be way easier to assign a cyclic rate to a given firearm in-game (for aesthetic playback purposes) and then cycle the single shot sound (maybe do it multi-channel so that multiple instances of the same shot can be heard playing entirely so it doesn't sound awful) at the same rate as the ROF of the gun when the player does a burst fire.
Would that be too much or perhaps not possible?
It would pave the way for making new sound modifications or simply streamline the process of creating new weapons and adding new sounds.
Anyhow, it's just a thought, I'm looking seriously into doing my own sound modification for the game using more distant and frequency attenuated gun sounds for added immersion.
I've never automated the process of repeating a single gun sound over and over to simulate the firing of an automatic weapon, so that will be interesting, looks like it's something I will have to research, I'll see if it's possible with Audition, or audacity.
[Updated on: Sun, 10 October 2021 09:17] Report message to a moderator
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