Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » Town Loyalty (How determined and its effect on mine income)
Town Loyalty[message #364801]
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Mon, 15 August 2022 20:54
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harveson |
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Messages:41
Registered:August 2015 Location: Minnesota |
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Hey all,
Still grappling with a(n old) game of 1.13, my first after several vanilla JA2 runs (a newbie, I guess).
I've reached the section where I've conquered/captured Drassen & mine, then Cambria & mine, SAMsites, Tixa, Alma, Chitzena and Balime;
I've got the quest from Yanni and in Balime got the Chalice. After a day or so (game time) I got the Chalice up to Chitzena.
Prior to this I've noticed that after getting Cambria and Alma mines, their income (based on town loyalty) rose up into the 50's %, but since killing several international terrorists and getting cash from Dancio the income from the mines has lessoned to Cambria = 35% and Alma = 45%.
No matter what quests I'd completed, Angel, Joey, Hicks, the Bloodcats, the Crepitus (Alma this time), the income always slides back from any increase.
Does opting for Dancio trigger some <<Reduce_Mine_Income>> register?
Even after getting the Chalice to Yanni, there was not much; Cambria went from 37% to 45% and Alma from 42% to 48%.
When I attack Grumm mine both those loyalty (and mine income) slide right back to C-37%, A-45%.
Is this just the game saying "This is the big leagues, tough it out" or is there some setting in the INI or .xml file I can tweak?
Ivan is a mainstay for me, but at $4500 a day I'm thinking Lynx at $2200 is a bargain, but he's weaker; Ivan can carry three weapons (mortar,sniper,assault).
And his MRK is in the 90's.
Do I have to hold gladitorial or FUN games in Cambria to boost loyalty, or buy junk from Keith? Right now I have zero presence in the town.
(In JA2 vanilla games mine income was high in all but the "played out" mine.)
Murphy was an optimistReport message to a moderator
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