Home » JAGGED ALLIANCE 3 » JA3 Combat/Weapon Academy » A JA3 weapons summary (Weapons that work and weapons that don't)
A JA3 weapons summary[message #365425] Sun, 16 July 2023 13:31 Go to previous message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Pistols
They are supposed to be the ideal sidearm but dont work. Game dumps you vs AKs and Gehwhr 98 snipers from day one. Burst fire seems to be quite accurate. You puny pistol will be outgunned hard. All they're good for so far is to scrap and get pipes to upgrade the range of your rifle.

SMGs
Here I am on the fence because I would love to use them and they're definitely a better choice for a side arm than a pistol. Also Uzi and the MPs use the widely available 9mm ammo. But the game has hardly any penalty for CQB for long weapons (I can headshot an enemy with a sniper a tile away, why would I switch to a smg and do 9-11 dmg?)

Rifles
You get loads of Gewehr 98s, a damn fine rifle.
Toggle Spoiler
. Kit it out and becomes a valid sniper rifles until mid game. Only issue is the ammo (7.62 NATO), but you'll soon find Winchester 1894s that work with .44 and are equally good. The game drops a lot of M24 fully kitted sniper rifles on you rather soon and only then you can say they become obsolete.

Shotguns
So far found only two, a handcrafted single shot one and a most common double barrel. If CQB had worked (meaning the AI wouldn't desperately try to keep fight at extreme ranges most of the time, even some shouting to "keep your distance") then shotguns would be vicious against groups. The double barrel option to dump both shots makes it so far the best finisher in CQB so it's a good sidearm. Its only downside is that you can't perform "run and gun" or "move and shoot" special actions with it.

LMGs
Again, game dumps one on your right from day one, when you are sent to recover an MG42 from the cave.
Toggle Spoiler
The fact that you can set it up in an automatic, multiple shot overwatch, it is life saving against hordes of incoming enemies. It has an OP accuracy for burst too. Only downside, burns ammo damn fast. Same with the RPK-74, equally good, burns ammo fast (I keep both and switch according to ammo supply). Also must note that it needs to be fire from prone so an clear fov is a must or you'll shoot your cover.

ARs
The most common is the AK-47, insanely good for start weapon. Can be kitted to be silent too. Its only major downside is that if you use it as single weapon to save ammo it's no fun and AP is way too high to count vs AIs that keep using bursts against you. Other ARs are pretty rare (found a Galil, M14s and a FN-FAL) but they suffer from a severe lack of NATO ammo (5.56 in particular). It is the squad weapon of choice whether you like it or not.

Melee
You have a machetter and some knives. But without a plan and go and with a 360 view angle stealth is very hard with melee. So unless you want an extra hard challenge, you'll end up scraping them. Too bad. Same goes for unarmed punches, it is a nice thing it's an option, but you won't win a fight vs an AK dude. I did notice there are some crazy pumped up melee AIs that once they get in close range with a knife they do like 50 dmg, in a sort of a berserk mode. Good for them - I reloaded and blasted their heads off before they even made a step.

[Updated on: Sun, 16 July 2023 13:50]

Report message to a moderator

Captain
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Goto Forum:
  


Current Time: Tue Jan 14 05:02:01 GMT+2 2025

Total time taken to generate the page: 0.00818 seconds