Home » JAGGED ALLIANCE 3 » JA3 Combat/Weapon Academy » A JA3 weapons summary (Weapons that work and weapons that don't)
Re: A JA3 weapons summary[message #365427 is a reply to message #365425] Sun, 16 July 2023 13:49 Go to previous messageGo to previous message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
A word on attachment system
It's a lot of fun to kit out your favorite weapon. Definitely a + over the standard JA2 system. You can alter the stock, the magazine, the aim/scope, change the barrel, handguards, bipod, underslung attachments, side attachments and silencers/flash hiders. Of course, weapon specific. Older weapons have a limited set of mods, new stuff can be customized to your heart's content.
Only gripe I have is that removing an attachments, even a simple one such as a scope, destroys it. Seems like all are superglued in place. You get back a tiny amount of parts too, which sucks.

What about ammo
Without Bobby Rays, you have only a handful of sources. One is buying from the atrociously bad trader NPCs who offer you one random item at huge prices. Another is finding a crafting sector and using you explosive guy to make ammo from Operations (like training militia action, but only available in certain sectors). With 1 gunpowder you can make 30 bullets. Other more advanced ones require scrap parts or grenades. So don't wasted your light sticks before you check the recipes.

[Updated on: Sun, 16 July 2023 13:55]

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