Home » JAGGED ALLIANCE 3 » JA3 Combat/Weapon Academy » A JA3 weapons summary (Weapons that work and weapons that don't)
Re: A JA3 weapons summary[message #365450 is a reply to message #365427] Mon, 17 July 2023 12:56 Go to previous messageGo to previous message
AndrewCC is currently offline AndrewCC
Messages:2
Registered:July 2023
I don't like this game's weapons at all.
I started on the "veteran" difficulty, and it seems to play more like a Fallout game when it comes to loot: ammo is scarce, some is very hard/expensive to craft (you need 30 parts to craft 30 5.56 bullets, you get 10 parts from scrapping an 100% condition AK47), and you barely get any loot, be it weapons or ammo from killing groups of enemies 2-3x the size of your group.
Weapons have that thing I very much dislike, where burst and full auto do garbage damage/bullet, f.e: AK47 does 24dmg/single shot, 3x10dmg for burst shots, and like 10x4dmg for full auto, so burst and full auto are nearly useless, when you can try for a headshot and hope for a crit instead. Burst is very innacurate when your guys do it, I have never, in 15 battles, hit with more than 1 bullet out of a 3 round burst, even point blank. Full auto is a joke and only usefull to supress enemies (-4AP) at the cost of 10 bullets and your mercs full turn, you will do no damage, and can't even kill a single enemy point blank.
For example, I had 2 snipers: Kalyna and my IMP, and they had, each, 10x as many kills as the rest of my 6 man squad combined. I finally caved in and gave Fox (!!) a Gewher98 so she can actually be usefull. Steroid and Grizzly with AK-47s had barely any kills. Grenades are pretty good for destroying cover, but do barely any damage, about as much as a singleshot bullet from AK. Barry has a special kind of shaped charge grenade only he can craft, that is insanely powerfull, doing 60-70 damage in a cone away from him, I killed a group of 8 guys in a single throw with one of those by surprising them.
Weapon mods are horibly implemented, they are stat upgrades to the weapons, not individual items, so you can't take attachemens like scopes and bipods off a looted weapon to put on your squad's guns, even between the exact same weapon type.
I'll wait for mods to maybe fix it, but I ain't holding much hope.

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