Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 INI Customisation and Help » Default values (Chaos in default non-default values)
Default values[message #365630]
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Thu, 10 August 2023 15:49
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Bullpup |
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Messages:42
Registered:December 2020 |
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I am spending entire day configuring INI editor before I start playing. One big problem I have is that many parameters are set to non-default value after installing the mod and most dont even show what default values are supposed to be.
For example, lets say you can set parameter X between 1 and 100. It says default is 50 and but its set at 30. This makes me very confused. It makes the huge ammount of settings seem random. It forces me to research every single parameter about what its supposed to be and since this community is so small it is impossible to know what good settings are without playtesting for long time. Furthermore, some parameters dont even show what default values are supposed to be so when I see the number that the mod making people put there, I have no idea if this is the default number, or if some person just randomly set that in latest SCI build.
If every setting had written in parameter describtion what is default number and that after installing SCI, every setting was set to that default number, configuring the INI would be far simpler.
The biggest problem I see in this game is that unless you are fanatical Jagged Alliance veteran player, normal people dont have the patience, time or knowledge to set the INI to setting that make the game fine tuned and balaned. I would like if there was one or two official settings for parameters and combination of features turned off/on to make for one unified standard setting that is the way the game was meant to be played. I would make one vanilla-esque setting with OCTH where the game play with stay close to vanilla and will only introduce new features that relay to combat and second official setting for hardcore survival roleplaying zombie apocalypse kind of gameplay with food, diseases, miner and recruit pools so on.
For example Mortar CTH divisor is set to 3, this is massive alteration of gameplay from default vanilla behaviour, it seems like some persons very personal taste, this doesnt seem like right default out of the box value. A noob not familiar with this mod, who decides to not spend a day looking at INI editor will play with this not knowing that poor accuracy of his mortar isnt normal.
[Updated on: Thu, 10 August 2023 17:43] Report message to a moderator
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