Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Burst fire as an area-of-effect attack
Burst fire as an area-of-effect attack[message #100982] Mon, 29 March 2004 09:05 Go to previous message
Ninth Hour is currently offline Ninth Hour

 
Messages:33
Registered:January 2004
Burst fire, at present, isn't very good at hitting multiple targets in a crowd. This is especially true if the person firing is a good marksman, with auto-weapons expertise. Most of the shots will be closely grouped and will hit the same target multiple times, rather than several targets.

One tactical option that would be nice is the ability to disperse fire over a number of tiles, instead of just one. This feature would be epecially useful in giving light machine guns their proper squad support role.

Of course, I wonder how feasible it would be and how it might be best accomplished. Either

1) a separate mode/button could be created to specify a cone-shaped spread of fire, with multiple target tiles, (which would require too many changes to current game interface and mechanics) or

2) burst could be kept centered on a single tile, as it is now, but the cost to "sweep" the burst to tiles directly adjacent to the original target could be very low (e.g. 1 AP to burst 1 tile adjacent, 2 AP to burst 2 tiles adjacent, 3 AP to burst 3 tiles adjacent). The firing arc may be limited to a reasonable number of adjacent tiles, e.g. three. Any burst that has to be adjusted to a new target more than three tiles away from the first will incur the usual burst cost.

Don't know how this may fit in with the new full autofire scheme, but it may be worth considering, if it's not too complex to implement. With full autofire now a possibility, it seems like the next logical step to be able to sweep a long, continuous burst across closely grouped targets. This ability would have to be properly balanced though.

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