Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Lock toughness
Lock toughness[message #101060] Sun, 11 April 2004 04:41 Go to previous message
Wodan is currently offline Wodan

 
Messages:538
Registered:December 2001
Location: Antwerp, Belgium
Hi there, Source Gods,

I am writing a manual for The JA2-beta editor, and reached the "placing locks" section.
Now I know JA2 used 39 differnt kind of locks, but in the editor the lock options are:
lock ID - determining the type and toughness
trap type - you know, electrical, explosive,...
trap level - 1 to 20.

I am looking for the toughness of those 39 different kinds of locks, and kinda hoping one of you could find that kind of stuff in the exe.(Hoping that kind of info isn't only to be found in the German beta exe).

Also, those locks can be trapped, with a trap toughness from 1 to 20. If someone could find the skill needed (or force or whatever) to define the chance to open a lock by force or by lockpicking, I'd be most grateful.
(I would like to be able to say: at level x, an average merc can untrap the crate. Or at level x, noone but Trevor can lockpick that door)

Anyway, if you could find a reference or something to one of these issues, that 'd be great.
Here are the lock ID's used in Ja2,
They each have a specific toughness:

0 crate key (?)
1 tough crate
2 Queen

Report message to a moderator

First Sergeant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: modifying IMP quiz text
Next Topic: Burst fire as an area-of-effect attack
Goto Forum:
  


Current Time: Thu Jan 09 23:13:40 GMT+2 2025

Total time taken to generate the page: 0.00836 seconds