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Re: Improving the original JA2 graphics [message #189124]
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Thu, 19 June 2008 12:46 
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lisac |
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Messages:92
Registered:July 2006 Location: Austria |
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Please, Mikail, don't spam the board.
True, I've forgot to put the info about the position of the 2nd light source, and there it goes now - (XYZ: -15, 15, 20). This info has been added to the tutorial.
Your question about surfaces has been added and answered in the FAQs of the tutorial.
Comparison of the new and old sprites was presented in the first thread I've started many moons ago... I guess it's been deleted. I'll hang a pic or two later today.
Edit: There is a small comparison picture, so you can see what it looks like in-game. As you can see, my model is a bit taller and "short-haired", also its stance is a bit different - this is all part of the experiment right now.
[Updated on: Thu, 19 June 2008 14:23] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Improving the original JA2 graphics [message #190282]
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Tue, 08 July 2008 04:07 
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SharkD |
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Messages:350
Registered:July 2003 |
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lisacNot bad at all, if you manage to find another successful lighting/shading/surface formula, feel free to share the knowledge with us. Any valuable info will be added to the tutorial, and you will be, of course, credited for your work.
Can you think of any sprites that have a very regular shape and cast a shadow, such as a flagpole? I would be able to calculate the lighting angle from something like that. (Please post any you may find here as I don't have the game or STI tools installed at the moment.)
As for light intensity, ambient lighting, light diffusion, etc., I'm not sure what I could use as a basis of my experiments. I think I would need some sort of reference object where the qualities were known for sure beforehand, and where I could measure the differences. The fact that all sprites are normalized to the same ranges of cyan, magenta, yellow, etc., is slightly helpful, but not sufficient on its own. Do you have any ideas along these lines? I'm thinking that a (existing) sprite whose features are regular across all angles, such as a perfect sphere with a single color, might be somewhat useful.
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Master Sergeant
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Re: Improving the original JA2 graphics [message #220758]
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Fri, 12 June 2009 11:57 
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James009 |
Messages:2
Registered:June 2008 Location: USA |
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So... am I getting this right. JA2's engine just doesn't support this project?
It all looks rather complex but you guys are doing an excellent job.
[Updated on: Fri, 12 June 2009 12:05] by Moderator Report message to a moderator
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Civilian
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