Jagged Alliance 2: Night Ops virus/epidemic problem[message #174784]
|
Tue, 05 February 2008 19:12
|
|
plus |
|
Messages:13
Registered:February 2008 |
|
|
Hello. I play Russian mod to JA2 called "Night ops". I don
[Updated on: Tue, 05 February 2008 19:12] by Moderator Report message to a moderator
|
Private
|
|
|
|
|
|
|
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #174865]
|
Wed, 06 February 2008 10:08
|
|
plus |
|
Messages:13
Registered:February 2008 |
|
|
It is based on story of JA2 with classic scenes regarding "Eliot you idiot". IMO the game system, especially the combat system, is better balanced than combat system of original JA2 or Urban Chaos etc. For example if you want to heal your soldier you need someone with perk doctor - the rest is unable to heal. Armour do not play major role in Night Ops and also hit to the head overall means death (but it is much more complicated to shot enemy soldier to the head), if a condition of gun is lower than 90% it tends to get jammed regulary, especially those "complex guns" such as M4A1, AK74 endures a bit rougher treatment. There are also "shock" grenates which blind any enemy for 2 turns - so it is very usefull. All in all it is overall a bit more "realistic".
[Updated on: Wed, 06 February 2008 10:14] by Moderator Report message to a moderator
|
Private
|
|
|
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #174925]
|
Wed, 06 February 2008 17:19
|
|
plus |
|
Messages:13
Registered:February 2008 |
|
|
After conquering sector M14, the virus still remains
[Updated on: Wed, 06 February 2008 20:43] by Moderator Report message to a moderator
|
Private
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|