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Modest Mike (english, hiring hostile Hero Mike)[message #242802]
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Fri, 29 January 2010 14:18
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the scorpion |
![](/images/ranks/sergeant_major.png) |
Messages:1834
Registered:September 2004 Location: CH |
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Welcome to another Minimod
This one is a bit more tricky than previous character minimods
what it does: it allows the player to actually hire Mike even though Mike is initially hostile.
Once you spot Mike, you get, if you're AIM, the usual dialogue. Nothing of this dialogue has changed, you can't do anything new here. Talk the talks and close the dialogue box. You might note that his facial expression are a bit odd. Nothing to worry about.
The new part will be after this initial dialogue is finished:
This simple version of the patch only requires you to shoot him up a bit and he'll be modest enough to know that working for us is better than dying (you can't make much money once you're dead, Mike always sais)
So once you injured him, you have to get close to him and use the "lips" icon to be able to talk to him. While he first wants to fight you, he then changes his attitude and joins up. In this simple version he even joins for free. Later versions may change this.
The tricky bit is to isolate Mike from other AI soldiers. Because it will be hard for the player to get close enough to talk to Mike without being shot by other AI. And once Mike joins up with the player, the AI will of course also try to kill Mike. Admitteldy, in my test i used cheat codes and the AI still has a window of opportunity to do harm.
compatibility: it is compatible with pretty much every version and mods of ja2 that don't drastically alter slot 149's behaviour or character.
Exe shoulnd't matter, custom maps shouldn't matter etc.
save target as
http://ja2vengeance.webs.com/Mikepatch2_ENG.rar
installation: extract the 3 subfolders in the archive (npcdata, faces, battlesnds) to your data folder of highest priority.
limitations:
- Mike joins for free
- Lacking a second set of coordinates for character 149, Mike's Face before joining up may look a little odd during his speech.
- This english version only has battlesounds, no speech yet
you can use speech and mercedt from Renegade republic or extract it from Ja1 or DG using the voice ripper tools for these games.
advantages: the lack of speech makes this download really small. the german version of it that uses ripped speech (from DG i guess) is a few megabytes large. I might upload that one as well at some point.
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Sergeant Major
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Re: Modest Mike (english, hiring hostile Hero Mike)[message #242807]
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Fri, 29 January 2010 14:36 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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the scorpion |
![](/images/ranks/sergeant_major.png) |
Messages:1834
Registered:September 2004 Location: CH |
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I won't. I have recorded many characters (i'd say more than anybody else in this forum) but everybody says i still suck. So you better find somebody else.
on topic
A few more remarks: Try to hire Mike not as the last enemy in the sector. If he's the last enemy it might cause some oddities. Also avoid shooting or beating him unconscious because then it probably doens't work because he can't talk anymore.
During the hiring process, Combat will be interruptet for a moment and the game will go real-time, regardless if there's an more enemies in the vicinity, so be careful about that, you might lose initiative!
I would be very happy to get some feedback if people manage to do this ingame and how well it works for them. You can play around with ja2options.ini "mike_available_for_army" setting. It makes him appear at, pretty exactly, the specified progress level. So if you've reached the progress value specified for "mike_available_for_army" go to a hostile sector with elite placements and Mike is very likely to appear there.
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Sergeant Major
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Re: Modest Mike (english, hiring hostile Hero Mike)[message #261839]
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Tue, 07 September 2010 03:31 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Scheinworld |
![](http://thepit.ja-galaxy-forum.com/images/avatars/Slay2.jpg) ![](/images/ranks/first_sergeant.png) |
Messages:960
Registered:December 2007 Location: Baltic Sea, Germany |
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Hello Amok,
Amok[...] but there is one glitch .. the picture of mike does not seems to work perfectly .. when he blinks eyes the pictures goes wrong .. so if someone can fix that or just make it a steady picture it will be ok ..
The reason for the glitch probably lies in the fact that the original Mike has just one set of coordinates for the 90x100 face (Slot ID_149= Eyes: 19, 31; Mouth: 19, 55), but there exist no values in the source code for a 48x43 small face for him.
\Build\Tactical\Faces:
} RPC_SMALL_FACE_VALUES;
RPC_SMALL_FACE_VALUES gRPCSmallFaceValues[ ] =
{
9, 8, 8, 24, // MIGUEL ( 57 )
8, 8, 7, 24, // CARLOS ( 58 )
10, 8, 8, 26, // IRA ( 59 )
7, 8, 7, 26, // DIMITRI ( 60 )
6, 7, 7, 23, // DEVIN ( 61 )
0, 0, 0, 0, // THE RAT ( 62 )
8, 7, 8, 23, // ( 63 )
8, 8, 8, 22, // SLAY ( 64 )
0, 0, 0, 0, // ( 65 )
9, 4, 7, 22, // DYNAMO ( 66 )
8, 8, 8, 25, // SHANK ( 67 )
4, 6, 5, 22, // IGGY ( 68 )
8, 9, 7, 25, // VINCE ( 69 )
4, 7, 5, 25, // CONRAD ( 70 )
9, 7, 8, 22, // CARL ( 71 )
9, 7, 9, 25, // MADDOG ( 72 )
0, 0, 0, 0, // ( 73 )
0, 0, 0, 0, // ( 74 )
9, 3, 8, 23, // MARIA ( 88 )
9, 3, 8, 25, // JOEY ( 90 )
11, 7, 9, 24, // SKYRIDER ( 97 )
9, 5, 7, 23, // Miner ( 106 )
6, 4, 6, 24, // JOHN ( 118 )
12,4, 10, 24, // ( 119 )
8, 6, 8, 23, // Miner ( 148 )
6, 5, 6, 23, // Miner ( 156 )
13, 7, 11, 24, // Miner ( 157 )
9, 7, 8, 22, // Miner ( 158 )
};
I didn't test it with one of the new beta builds (from developer code) including the faces externalization and the new "RPCFacesSmall" .xml file though!
Best regards; Schein
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