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Re: [IDEA] New Ammunition System[message #281004] Sat, 28 May 2011 02:12 Go to previous messageGo to previous message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
Something to consider when looking at "ammo piles" and stack sizes. Since we're looking at treating ammo similar to money, you will have a single item regardless of how many individual items you may put in the stack. For instance, create a "stack" of $20k and put it in a pocket. Now create another "stack" of $20k and put that in the same pocket as the previous "stack". You end up with a single "stack" of $40k. In other words, when you try to "stack" money, you actually merge it. Loose ammo would be the same. You'd have a single "stack" which could be just a single round, or it could be the 100k rounds you've been collecting for the last several game days. Unlike money, however, we don't want 100k rounds to "fit" in a pocket but the existing stack system would look at 100k rounds as a single item for stacking purposes.
To counter this, I'd again use the "shopkeeper default size" with the existing stacking limits. In other words, assuming we have "shopkeeper default size"=30 and ItemSize=20. A "Medium General" pocket can hold 2 ItemSize=20 items. Therefore, we could store up to 60 loose rounds in a "Medium General" pocket.
I'd use the "crate size" that wil suggests as the max number of rounds we can hold in a mercs hands. This does assume that a crate materializes from the aether but we already assume that so it shouldn't be a concern.

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