[Idea] Improved Music System[message #290602]
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Sun, 11 September 2011 23:59
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Taro_M |
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Messages:292
Registered:November 2008 |
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For quite some time I wished that Jagged Alliance had better music system. Yes I can listen to my own mp3 collection or replace old music, but I always liked dynamic music.
*So here is my idea: Music will be stored in separate folders like: "Battle", "Laptop" etc.
*If possible music should be placed randomly choosing any music that is inside the folder without the need of any editing, just drop file with right extension into the folder (like in oblivion).
*If this is impossible some simple INI file should be used that would allow quick and easy adding. It could look like this:
[Battle]
Battle A.wav
113-war-of-the-titans.wav
204-defenders.wav
TENSOR B.WAV
[Enemy_sector]
TENSOR A.WAV
TENSOR B.WAV
TENSOR C.WAV
.....
*More complicated thing from music I would like to see is creation of different conditions for music to play, for example there could be music for battle, sneaking around undetected, sneaking around undetected at night, real time music in battle after making contact with enemy then loosing it and such.
In the end, I would like to be able to add more music to JA2, more "events" would be nice, but not necessary if very hard to do.
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Master Sergeant
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Re: [Idea] Improved Music System[message #290648]
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Tue, 13 September 2011 22:12 
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Thanks Pasha,
The download can be found by clicking the corresponding link: Eastern Influence
Maybe it can give you some ideas.
Also,
I DID find a "Steady State Ambiance" feature in the source of Night Ops. From my understanding it is also a discarded feature in the Jagged Alliance 2 source. No one that is familiar with code or anyone for that matter has looked into this. In my opinion this would be a breakthrough feature.
From what I read it works like this:
Wherever you scroll on screen it plays particular ambiance. So, if we plug in some tracks that sound like waves hitting the shore, we could hear it in game by scrolling near a water source.
I believe this feature was abandoned due to time restraints by the Sir-Tech team, but IT IS IN THE SOURCE! Instead of using this feature they switched to the generic feature of crickets and owls sound effects being played periodically.
I tried to get it to work, but could not figure it out.
SO PLEASE SOMEONE LOOK INTO THIS!
The thread that I started for "Steady State Ambiance" can be found here.
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Re: [Idea] Improved Music System[message #290650]
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Tue, 13 September 2011 22:40 
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PasHancock |
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Messages:720
Registered:February 2011 Location: Estonia,Tallinn |
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well i am wondering,why Sir-Tech didnt implemented many things in game,well they created it but didn't make it work,such things as
Air Strike - Dimitri,Ira,Carlos and Miguel has speechfiles when entering SAM,about to be quiet to capture rockets.Very wanted to see it in 1.13,but why it is not in 1.13?
Vampire slayer quest - A girl in Grumm Tina gives you a some quest to kill a Vampire(Gordon),i heard that quest also includes to talk with Brewster.I heard that if you will place Gordon on Surface and will navigate cursor on him,Gordon name will be lost and there will be BloodCat instead.
Some Merc Rat - I found him in Merc-Edit and tried placing him through Map editor,but he wasn't there,he has a Face sti,i dont know for what purpose he intended to be in-game
Hireable MadLab - same in Merc-Edit,he has a Salary and he likes Dr.Q (i think) and he has traits,that means he was Hireable,but Sir-Tech canceled that,dont know the Reason
Some quest with Warden? - Dunno but i heard that she was the part of Vampire quest,until sir-tech made her Hostile.It is also unknown(for me at least) why she says that "We(You) make a huge mistake"?Also heard that she gives other quest
Enrico Chivaldori - Hireable - he is in Merc-Edit,and his Location is Meduna,but he is unhirable yet we cant see him.I think Sir-Tech wanted to be him in-game but thought that it is risky,what if Enrico and Miguel die?Thats a good reason to remove him from game
Things that Sir-Tech forgot
Make Martial Arts animations for Female and Big male
Make Radio animation for Female (Sexism from Sir-Tech)
Fire animation for Big male and Female,the one when Reg male covers in flames and dies
They forgot to add Muzzle flash to pistols for regular make - Standing position
i think there is more,but i won't search for that right now
Well it is just sad that Sir-Tech didnt made some things working,and sad that they forgot to make important animations
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First Sergeant
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Re: [Idea] Improved Music System[message #290661]
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Tue, 13 September 2011 23:03 
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Never mind I already saw that Enrico movie.
Edit:
@Pas
Try Demise of Man to experience Airstrikes. They are a pain in the ass...
[Updated on: Tue, 13 September 2011 23:03] Report message to a moderator
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Re: [Idea] Improved Music System[message #290711]
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Wed, 14 September 2011 21:27 
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@Taro
Try this,
The download can be found by clicking the corresponding link: Eastern Influence
Maybe it can give you some ideas.
Also,
I DID find a "Steady State Ambiance" feature in the source of Night Ops. From my understanding it is also a discarded feature in the Jagged Alliance 2 source. No one that is familiar with code or anyone for that matter has looked into this. In my opinion this would be a breakthrough feature.
From what I read it works like this:
Wherever you scroll on screen it plays particular ambiance. So, if we plug in some tracks that sound like waves hitting the shore, we could hear it in game by scrolling near a water source.
I believe this feature was abandoned due to time restraints by the Sir-Tech team, but IT IS IN THE SOURCE! Instead of using this feature they switched to the generic feature of crickets and owls sound effects being played periodically.
I tried to get it to work, but could not figure it out.
SO PLEASE SOMEONE LOOK INTO THIS!
The thread that I started for "Steady State Ambiance" can be found here.
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Re: [Idea] Improved Music System[message #290721]
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Thu, 15 September 2011 00:31 
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Taro_M |
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Messages:292
Registered:November 2008 |
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Your mod replaces the music, Its something I can do easily do myself. What im talking about is new system that will allow easy ADDING of new music pieces and new "events" that are recognized by game.
BTW: Im pretty sure that coping responses is against board rules.
[Updated on: Thu, 15 September 2011 00:31] by Moderator Report message to a moderator
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Master Sergeant
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