Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » JA2 1.13: Real-Death MOD
Re: JA2 1.13: Real-Death MOD[message #264304] Tue, 05 October 2010 15:07 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hi Dieter,

Dieter
You get the black screen for 2-3 seconds and then the game goes away and all you have left is that little no RTTI data message box pop up.


In the exact same manner that happens in my German game install too! Thank you for the time you have taken for this test and for your interesting battle report! I hope Kirill can fix some of the points you mentioned above, especially the problem with the action items which cause series of "endless" explosion reactions are really annoying and decrease the fun to play this mod in my opinion.


Best regards; Schein

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First Sergeant

Re: JA2 1.13: Real-Death MOD[message #264321] Tue, 05 October 2010 19:17 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
*********************

[Updated on: Tue, 09 November 2010 16:32] by Moderator

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #264339] Tue, 05 October 2010 23:58 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
@ Kirill: A Single Click Installer is always a good cause, but your file just contains the Russian files. Therefore it's just interesting for the Russian users. That's a pity!

Btw the German EXE "JA2_de_3733" inshy uploaded in his "Ja2v1.13-RD_upto3733" .rar file is still not working with your SCI. Same error message same crash.

EDIT: Same result with inshy's install order. I'm tired of installing now.

[Updated on: Wed, 06 October 2010 00:41] by Moderator

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First Sergeant

Re: JA2 1.13: Real-Death MOD[message #264343] Wed, 06 October 2010 01:18 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
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[Updated on: Tue, 09 November 2010 16:32] by Moderator

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #264350] Wed, 06 October 2010 09:01 Go to previous messageGo to next message
inshy is currently offline inshy

 
Messages:172
Registered:November 2007
Location: Belarus, Minsk

@Scheinworld: i will do a SCI after finish English testing of this MOD.

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Staff Sergeant
Re: JA2 1.13: Real-Death MOD[message #264357] Wed, 06 October 2010 12:04 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1503
Registered:December 2008
Uh, Inshy, awesome, please make a SCI. I am downloading Kirill's new stuff but won't get to install it until the weekend. Sooo, if you could have this done by Friday... Smile Yah, that would be great!! :giggle:

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Sergeant Major

Re: JA2 1.13: Real-Death MOD[message #264365] Wed, 06 October 2010 13:54 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello inshy,

inshy
@Scheinworld: i will do a SCI after finish English testing of this MOD.


Fine! When you are done with your testing could you do me a favour and try to start it with a German EXE as well? I suppose the "JA2_de_3733.exe" file is broken. Thank you!


Best regards; Schein

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First Sergeant

Re: JA2 1.13: Real-Death MOD[message #264420] Thu, 07 October 2010 11:35 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1503
Registered:December 2008
@Kirill: Data-RD\Ja2_Options.INI

MAXIMUM_POSSIBLE_CTH 	= 35
MINIMUM_POSSIBLE_CTH 	= 0
MINIMUM_CTH_DIVISOR 	= 5


Are you sure this is correct?


Edit: Used GABBI cheat to teleport to Drassen airport from the sector to the North and get assertion failure. Error message is printed multiple lines on top of each other, cannot read clearly. "Map Edgepoint generation failed AKM - 0 send map" something like that. Can you please test?

[Updated on: Thu, 07 October 2010 12:00] by Moderator

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Sergeant Major

Re: JA2 1.13: Real-Death MOD[message #264426] Thu, 07 October 2010 13:10 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
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[Updated on: Tue, 09 November 2010 16:32] by Moderator

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #264461] Thu, 07 October 2010 22:09 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
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[Updated on: Tue, 09 November 2010 16:33] by Moderator

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #264502] Fri, 08 October 2010 11:34 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1503
Registered:December 2008
@Kirill:

I still get run time error GABBI teleport into Drassen airport coming from the north. Not surprising since your fix 3 file contains nothing to change items or map.

Edit: I can enter Drassen airport from the East. Used GABBI to kill all enemies. Enemy drop has 4 items Queen Creature Spit items with ammo of 5 rounds and a laser sight attached. Again, I used your full version plus fix 2 and 3.

How about you use GABBI cheat to teleport and kill all enemies in the sector to see result yourself. I really like bird sounds and wood pecker sound, did you make?


Fix 3 still uses:

MAXIMUM_POSSIBLE_CTH 	= 35
MINIMUM_POSSIBLE_CTH 	= 0
MINIMUM_CTH_DIVISOR 	= 5



Now fix 3 has:

GUN_RANGE_MODIFIER			= 110


Before we had 90 and before that even 80.


Also fix 3 has:

SNIPER_RIFLES_CTH_MODIFIER = -30
SMGS_CTH_MODIFIER = -50
LMGS_CTH_MODIFIER = -50
SHOTGUNS_CTH_MODIFIER = -50


I do not feel large negative CTH modifier is noticable in game, you just keep shooting multiple times every turn until you hit by random chance independent on how large the negative modifier is.

Have you tried playing the game with not expensive AIM? These high negative modifiers target mercs like Magic, Reaper, Shadow etc. Mid level mercs Like Len, Ice etc. are not working so well. Low level mercs like Bull, MD are not usable.

How about reduce merc starting gear cost back to normal and give less starting money on insane?


Since your latest full version install Omerta start sector has enemy drop of Enfield (bad status), FN Minimi, and Tavor TAR 21 (good status). Before there were different items. The Minimi gives 200 rounds of 5.56x45 Nato ammo, which might make it too easy.


Edit: Desert Eagle .357 shows in sector inventory with 10 rounds (orange color?). When you put into merc inventory magazine shows 9 rounds.

Dragonov SVD ejects .38 HP ammo. Again this is with Kirill's latest full install.

Flamethrower shows with 5 (6? I can't see) rounds in sector inventory. When you put into merc inventory it is zero rounds, empty.

AKS-74U ejects CAWS buckshot magazine.

Type 85 ejects 7.62x39 mag 30 rounds, which doesn't fit back in gun.

Modified EMF Hartford six shooter ejects .38 HP.

G41A2 ejects .357 AP ammo.

Diemaco C7A2 ejects .357 AP ammo. (you see a tear go down Dieter's cheek)

Steyr Aug-A2 ejects .357 AP ammo.

Colt M4 Commando ejects .357 AP ammo.

.38 Special shows with 10 rounds in sector inventory but shows 6 rounds when you put in merc inventory (how the heck did you manage to break that?!)

M14 shows as grey / ball ammo in sector inventory but ejecting give correct AP ammo and gun takes ammo back in.

I see Kevlar vest dropped with cermaic plates, did you want that? I though ceramic plate has no drop flag?

Lots of gun barrel extender and rod & spring are being dropped. All full assembled and ready to attach.

For some reason I see rocket rifle ammo dropped but no rocket rifles.


Looks like I won't have fun this weekend like I hoped?

[Updated on: Fri, 08 October 2010 22:24] by Moderator

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Sergeant Major

Re: JA2 1.13: Real-Death MOD[message #264608] Sat, 09 October 2010 22:10 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
maps update -

http://uploading.com/files/262mffc6/MAPS2.zip/

[Updated on: Sun, 10 October 2010 01:31] by Moderator

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #266430] Sun, 07 November 2010 20:26 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
new EXE + 3 new INI files ...

soon !

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #266538] Tue, 09 November 2010 12:16 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1503
Registered:December 2008
Cool, will test when you post again, playing UC right now.

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Sergeant Major

Re: JA2 1.13: Real-Death MOD[message #266558] Tue, 09 November 2010 16:27 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
Update of mod for (Data1247,EXE3875) from 05.11.2010 -
(with all fixes)

http://hotfile.com/dl/81449870/f4bc3ac/Ja2v1.13_v3875_Clean.7z.html
or
http://depositfiles.com/files/qedvgaiam

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #266701] Thu, 11 November 2010 14:42 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
data-files fix 1.0

http://uploading.com/files/61b5281a/Data-RD.zip/
or
http://depositfiles.com/files/3k1f3bl0n

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #266820] Sat, 13 November 2010 16:01 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3714
Registered:February 2006
Location: Scotland
Does this in include the map updates ?

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Captain

Re: JA2 1.13: Real-Death MOD[message #266839] Sun, 14 November 2010 03:05 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1503
Registered:December 2008
The map update Kirill posted on 09 October, 2010 12:10 PM contains 3 map files. I did a quick playtest and can see that the Omerta starting sector looks fixed. For example the lady on the roof to the left has a shotgun and an MP instead of a creature claw item.

I did a GABBI teleport to the Drassen airport and killed all enemies with Alt+O, there are three NADA items on the map, two of which have laser sight attachments.

There are two things I am still concerned about:

- enemy drop not accessible on the map
Many items in Omerta and most of the items in Drassen cannot be picked up after combat finished

- enemy drop amount and quality too high
Omerta A9 had 493 items and Drassen airport B13 had 542 items. For a real death game reduce the amount and quality of items. Currently enemy drop is much better than start item. In Omerta I got 3 sniper scopes and 2 battle scopes and enough ammo I have never to buy anything, Tony and BR become useless.


Edit: Got a runtime error when right clicking on a FAMAE SAF in tactical. Checked a couple of the other guns like the SVD, they now eject the right ammo.

[Updated on: Sun, 14 November 2010 03:27] by Moderator

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Sergeant Major

Re: JA2 1.13: Real-Death MOD[message #267503] Sun, 28 November 2010 19:38 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
Dieter
The map update Kirill posted on 09 October, 2010 12:10 PM contains 3 map files. I did a quick playtest and can see that the Omerta starting sector looks fixed. For example the lady on the roof to the left has a shotgun and an MP instead of a creature claw item.

I did a GABBI teleport to the Drassen airport and killed all enemies with Alt+O, there are three NADA items on the map, two of which have laser sight attachments.

There are two things I am still concerned about:

- enemy drop not accessible on the map
Many items in Omerta and most of the items in Drassen cannot be picked up after combat finished

- enemy drop amount and quality too high
Omerta A9 had 493 items and Drassen airport B13 had 542 items. For a real death game reduce the amount and quality of items. Currently enemy drop is much better than start item. In Omerta I got 3 sniper scopes and 2 battle scopes and enough ammo I have never to buy anything, Tony and BR become useless.


Edit: Got a runtime error when right clicking on a FAMAE SAF in tactical. Checked a couple of the other guns like the SVD, they now eject the right ammo.


ok !

thanks for report !
I try fix it ...

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #294397] Fri, 02 December 2011 17:59 Go to previous messageGo to next message
cdudau
Anything new with this one?

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Re: JA2 1.13: Real-Death MOD[message #297656] Thu, 02 February 2012 17:18 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
tao
Anything new with this one?


Yes !
:ok:

soon will be new ver. based on big maps & AIM-nas mod ..




first beta-map -

http://depositfiles.com/files/jaabgce1s


Omerta A9 MAP -
"[color:#FF0000]Military occupation - Bloodcat attack[/color]" mod.

Based on AIMNAS big-map.


for test-play you need -

Build 4870 1.13 + last ver. of AIM-nas

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Master Sergeant
Re: JA2 1.13: Real-Death MOD[message #297659] Thu, 02 February 2012 17:40 Go to previous message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
http://i28.fastpic.ru/big/2012/0202/f3/63b4719e0a9c9c51cfed67c431abb7f3.jpg


b13, drassen - "Siege of fortress"
beta-modification for Build 4870

big-map.

http://depositfiles.com/files/fr731zq99

[Updated on: Thu, 02 February 2012 17:42] by Moderator

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Master Sergeant
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