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Re: JA2 1.13: Real-Death MOD[message #264502]
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Fri, 08 October 2010 11:34 
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usrbid |
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Messages:1503
Registered:December 2008 |
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@Kirill:
I still get run time error GABBI teleport into Drassen airport coming from the north. Not surprising since your fix 3 file contains nothing to change items or map.
Edit: I can enter Drassen airport from the East. Used GABBI to kill all enemies. Enemy drop has 4 items Queen Creature Spit items with ammo of 5 rounds and a laser sight attached. Again, I used your full version plus fix 2 and 3.
How about you use GABBI cheat to teleport and kill all enemies in the sector to see result yourself. I really like bird sounds and wood pecker sound, did you make?
Fix 3 still uses:
MAXIMUM_POSSIBLE_CTH = 35
MINIMUM_POSSIBLE_CTH = 0
MINIMUM_CTH_DIVISOR = 5
Now fix 3 has:
Before we had 90 and before that even 80.
Also fix 3 has:
SNIPER_RIFLES_CTH_MODIFIER = -30
SMGS_CTH_MODIFIER = -50
LMGS_CTH_MODIFIER = -50
SHOTGUNS_CTH_MODIFIER = -50
I do not feel large negative CTH modifier is noticable in game, you just keep shooting multiple times every turn until you hit by random chance independent on how large the negative modifier is.
Have you tried playing the game with not expensive AIM? These high negative modifiers target mercs like Magic, Reaper, Shadow etc. Mid level mercs Like Len, Ice etc. are not working so well. Low level mercs like Bull, MD are not usable.
How about reduce merc starting gear cost back to normal and give less starting money on insane?
Since your latest full version install Omerta start sector has enemy drop of Enfield (bad status), FN Minimi, and Tavor TAR 21 (good status). Before there were different items. The Minimi gives 200 rounds of 5.56x45 Nato ammo, which might make it too easy.
Edit: Desert Eagle .357 shows in sector inventory with 10 rounds (orange color?). When you put into merc inventory magazine shows 9 rounds.
Dragonov SVD ejects .38 HP ammo. Again this is with Kirill's latest full install.
Flamethrower shows with 5 (6? I can't see) rounds in sector inventory. When you put into merc inventory it is zero rounds, empty.
AKS-74U ejects CAWS buckshot magazine.
Type 85 ejects 7.62x39 mag 30 rounds, which doesn't fit back in gun.
Modified EMF Hartford six shooter ejects .38 HP.
G41A2 ejects .357 AP ammo.
Diemaco C7A2 ejects .357 AP ammo. (you see a tear go down Dieter's cheek)
Steyr Aug-A2 ejects .357 AP ammo.
Colt M4 Commando ejects .357 AP ammo.
.38 Special shows with 10 rounds in sector inventory but shows 6 rounds when you put in merc inventory (how the heck did you manage to break that?!)
M14 shows as grey / ball ammo in sector inventory but ejecting give correct AP ammo and gun takes ammo back in.
I see Kevlar vest dropped with cermaic plates, did you want that? I though ceramic plate has no drop flag?
Lots of gun barrel extender and rod & spring are being dropped. All full assembled and ready to attach.
For some reason I see rocket rifle ammo dropped but no rocket rifles.
Looks like I won't have fun this weekend like I hoped?
[Updated on: Fri, 08 October 2010 22:24] by Moderator Report message to a moderator
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