Depri's Builds and Packages - Get your combat supplies here![message #311288]
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Thu, 18 October 2012 21:15
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DepressivesBrot |
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Messages:3653
Registered:July 2009 |
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Disclaimer: You are hereby informed that the material offered in this thread represents the latest Development Version of the 1.13 mod. By downloading and installing any of these files, you agree to being a guinea pig Beta Tester. There will be bugs and we ask you to file informative and detailed reports when you encounter any of them. If you can't accept that and instead feel the need to complain about the mods and/or their creators, then these are not the droids you are looking for.
Over the past months, you may have noticed a slowing down of my initial turnaround time, this means that asking when the next one is up will get you a snarky remark.
Having now cleared the formalities, lets get to the content:
1.13 SCI
This is the basic SCI package like several users offered over the years. It contains all the latest bells and whistles added to the development trunk.
>>>Download!<<<< - MS OneDrive on hold since May 2020, more recent versions see link below
>>>Archive<<< - Kermi's FTP mirror, older versions can be found here if one drive is down
please check file size before downloading, the latest versions are around 380MB
How to get: latest 1.13, 7609, feature-descriptions and more - links to further download-sources for 1.13, 7609+AI, 7609-SCI, mods, feature-descriptions and more
How to use:
0) Install JA2 in a mod friendly location (NOT Progam Files(x86), Program Files or similar folders that are under special UAC protection since Vista)
1) Download the latest SCI
2) Extract the downloaded file over your JA2 installation, allowing it to overwrite existing files
3) Use JA2.exe to play
[TIP] If you are not asked whether to overwrite stuff, something is awry and you probably hit the wrong folder
If you are on Windows 8, please install the Windows 8 compatibility fix, to be found in the 'Docs' folder!
1.13 Builds
The smallest of the available packages, these are simply the zipped game exe and mapeditor that could be found in my signature for nearly half a year now. They basically cover two usecases:
(I) You are updating your gamedir via SVN but can't or won't compile yourself.
(II) There's been some fix in the code that only affected the exe, not the game data. In this case, they can be used as patches / hotfixes to replace an older exe.
>>>Download!<<<
[TIP]The files are called JA2_####.exe - The #### stands for the 4 digit revision number of the exe, you'll have to adjust shortcuts or rename the exe if you aren't starting it directly from the folder
I have also added a number of localized builds >>>HERE<<<. Due to the time required, this will likely be a very infrequent thing on the order of once or so per year unless something significant comes up in between.
AIMNAS
AIMNAS is now on >>>GitHub<<<!
Since that page comes with a native ability to download-as-zip, separate downloads have been discontinued while full installers are currently impractical due to the heavy WiP nature of the project. Please check the AIMNAS Forum for further information, questions or bug reports. Please be aware AIMNAS is still not fully playable in regard to quests and most maps are devoid of items.
Bugs
When reporting bugs, please mention/include:
- the exe and data revision, both are given as four digit numbers in the archive name
- any additional files you installed - patches, additional mods, ...
- changes you made to the inis and xmls
- a screenshot of the bug or at least the exact error message (especially for Assertions!)
- *a savegame if applicable
In general, please look around first if there's already a topic dealing with your bug. Also, if the bug is obviously related to a specific new feature, use the according thread to report bugs if it exists.
FAQ
What does SCI stand for anyway?
Single Click Installer - While technically not totally accurate, it underscores the ease of use compared to other setup methods.
I can't open the archive!/What tool did you use for the archives?
The archives were packed with 7-zip 9.20 on 'Ultra' compression, older or different programs might have trouble with this.
The game still shows [some older version] on startup!
The version is written in one of the code files and only gets manually updated once in a blue moon. Don't Panic! The archive/file names are accurate.
Is Unfinished Business stuff stiil working?
Previously there were files missing and some UB-GameDir were still outdated, resulting in red warnings in starting screen. A fix came out and reports suggest there is nothing game-breaking (Taunt-settings, some missing stuff in skill-settings-ini, etc). Still proceed with caution or better still report broken data or problems here.
Will you update this thread?
No. At least not for every new version but a bunch of busy bears will attempt to notify gamers when newer content is available.
Is there a changelog?
There are txt files with the svn log in every package.
What about savegame compatibility?
No guarantees. Developers try to avoid it for as long as possible, but you have to be aware that every update is a risk and make backups. It's the cost of using the cutting edge version.
What about compatibility with mod [x]?
Modders will generally specify a version of 1.13 that their mod was developed for. Unless you already are an experienced user, use that version and don't attempt to glue something together, it will more than likely break something.
I need further support!
Just ask here in the thread or visit the Discord channel >>>here<<< Note that the usual residents there are mostly European, 0300 GMT might not be the best time to look for support. Also, give some life sign when entering so we don't assume you're another lurker and don't worry if it takes a few minutes for someone to respond, it's also recommended you set up an account using the same username you have here on the Pit to avoid confusion.
[Updated on: Fri, 20 October 2023 09:54] by Moderator Report message to a moderator
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Re: Depri's Builds and Packages - Get your combat supplies here![message #311863]
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Wed, 07 November 2012 16:06
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gouki |
Messages:1
Registered:November 2012 |
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DepressivesBrot, i just wanted to thank you, and also indirectly thanking all people still working on 1.13 and related projects, keep on doing the good work. i mean the jagged alliance community is not the most active nor biggest in the world anymore, but its good some people still care.
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Civilian
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Re: Depri's Builds and Packages - Get your combat supplies here![message #312316]
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Wed, 21 November 2012 18:55
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Fragnifico |
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Messages:22
Registered:April 2012 |
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Guys, i need some help on this version (SCI_Unstable_Revision_5693_on_GameDir_1564)
How do i slow down the game?
Its really too fast, i can barelly see the enemy moving and my mercs run way too fast... in fact, all the game is faster than normal, everyone is like on drugs LOL
I like this feature compared to the orginal JA2 (since it was too damm slow). But cmom... its kinda ridiculous lol
Can i slow down a bit their movements, bullet speed and all???
If so, can someone plz tell me?
Thx guys!!
[Updated on: Wed, 21 November 2012 18:56] by Moderator Report message to a moderator
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Private 1st Class
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Re: Depri's Builds and Packages - Get your combat supplies here![message #314173]
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Sat, 12 January 2013 06:12
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jaredh |
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Messages:8
Registered:June 2006 Location: Dallas Tx |
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I'm running build 5521 and I've found what I suspect is a bug.
Most of the LBE gear that allows for 40mm grenades is suggesting when I click on the spaces that it will hold ammo clips. Selecting one of these essentially bugs the game...it goes into a non-responsive runaway that never comes back (I gave it 2 days on one computer as a test).
This happens with the Police Vest and the 40mm Grenade Panel so I assume it happens on all 40mm slots.
This was with build 5521. Has this been reported yet anywhere?
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Private
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Re: Depri's Builds and Packages - Get your combat supplies here![message #314598]
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Tue, 22 January 2013 18:42
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Dr-D |
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Messages:102
Registered:July 2005 Location: Portugal |
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Sam_HotteThere are some useful hints regarding JA2 with win8 here:
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/312900/Searchpage/2/Main/20560/Words/windows+8/Search/true/Re_Jagged_Alliance_2_on_Window.html
I still have the same problem with the SVN release.
Its true that Windows 8 does not like JA2 very much and some steps are needed.
But if i install the old 4870 Release, I can play the game without any problem as long as i run it on 16bit color, windowed, and without intro.
Playing in full screen make the game graphics very slow.
So the problem is something added from 4870 to 5520(svn version).
Would it be that difficult to make sure every CTD has a log?
If that's already implemented, where is that log?
And, lets face it, in a few years, lots of ppl will be playing on Windows 8, so, removing windows 8 support is a project killer.
HELP!!!!
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Sergeant
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Re: Depri's Builds and Packages - Get your combat supplies here![message #314604]
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Tue, 22 January 2013 19:30
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Dr-D |
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Messages:102
Registered:July 2005 Location: Portugal |
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Dont reply if you don't have a clue of what I'm talking about man.
This is no anime release forum where it counts if you are the 1st to post.
Just spams the forum with useless replies.
I tried the full(not only exe) 4870 release , downloaded from http://ja2v113.pbworks.com/w/page/4218339/FrontPage
It works with minor settings.
I tried AIMNAS XMAS full(not only exe) release.
It works with minor settings.
I tried SVN FULL(not only exe) release
It does not work!
It crashed to desktop, with no error, with no screen, with no log.
Im guna give it a try with SCI_Unstable_Revision_5795_on_GameDir_1597.7z
Edit: it works with SCI_Unstable_Revision_5795_on_GameDir_1597.7z
So is SVN exe broken?
[Updated on: Tue, 22 January 2013 19:47] by Moderator Report message to a moderator
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Sergeant
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