Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: enemy profiles
New feature: enemy profiles[message #320833]
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Sat, 25 May 2013 23:01
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Enemy Profiles
A new feature made for the KS campaign is the introduction of enemy and militia profiles (http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/319379.html). In several new xmls you can define the name, visuals and traits of enemy soldiers and militia. Enemies and militia will then be drawn from these pools. No profile can appear twice at once. If the pool is empty, soldiers are generated as usually.
This gives you the ability to add a bit of personality to nameless grunts.
The traits one specifies are the minimum amount, traitslots left open can be filled from the game. The usual STOMP rules for 3 traits apply (enemies can only get up to 3 traits, and only up to 2 major traits.
This works with new traits only!
There are 6 new xmls in the new folder TableData/Profiles:
- SoldierProfileEnemyAdmin.xml, SoldierProfileEnemyRegular.xml and SoldierProfileEnemyElite.xml are settings for enemies
- SoldierProfileMilitiaGreen.xml, SoldierProfileMilitiaRegular.xml an SoldierProfileMilitiaVeteran.xml are the settings for militia.
You can turn this feature on/off via the Ja2Options.ini settings
SOLDIER_PROFILES_ENEMY = TRUE
SOLDIER_PROFILES_MILITIA = FALSE
The xml settings are:
<PROFILE>
<uiIndex>1</uiIndex>
<szName>OMG! This is, like, the longest name ever. Are you serious? That's a lot of space you are using here. This is excessive, isn't it?</szName>
<uiBodyType>4</uiBodyType>
<uiHair>5</uiHair>
<uiSkin>4</uiSkin>
<uiTrait1>5</uiTrait1>
<uiTrait2>5</uiTrait2>
<uiTrait3>19</uiTrait3>
</PROFILE>
You can add a name as long as you want... but only the first 128 letters will be used. :goodnews: That should be enough I think...
Yep, that's long enough. Notice we got the correct trait numbers (see table below).
Explanation for the tags:
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20 // major trait, here for coding reasons
RADIO_OPERATOR_NT, //21
SNITCH_NT, //22
SURVIVAL_NT, //23
Note that applying Technician, Doctor or teaching to the enemy is a bit... useless. Also, the standard soldier AI cannot handle being a covert operative, thus applying COVERT_NT is also not advised. The militia is also forbidden from using radios (that's your job!), and does not snitch, so those traits are also useless here. If you want enemy spies, go here.
Using a 0 for hair/skin/traits will cause this to be generated randomly by the game.
Quite a few of these slots will be filled by Shanga, whom I don't envy for adding >3k datasets :compcuppa: . All those backers will now be immortalized in our sacred SVN, yay! :venus:
This has been in the trunk since r6071.
Edit: As of r2249, edmortimer finally made profiles for militia. If you wonder why we now have so many spanish women shooting us in the back, you can read his thoughts behind this here.
[Updated on: Wed, 03 June 2015 22:30] Report message to a moderator
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Re: New feature: enemy profiles[message #323199]
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Thu, 25 July 2013 02:13
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Fjordsen |
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Messages:12
Registered:July 2007 |
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First off, congrats for implementing such a great feature. I've been waiting for something like that since the game was released!
But apparently, I cannot create more than 100 profiles per xml. If I have more than that, the game crashes to desktop while loading the helicopter dropping off the mercs.
[Updated on: Thu, 25 July 2013 02:14] by Moderator Report message to a moderator
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