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Re: GASK3T's thoughts on JAF[message #338323]
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Tue, 16 December 2014 20:30
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Shanga |
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Messages:3480
Registered:January 2000 Location: Danubia |
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- Tio shop has Barrets. Also there's a unique one from Fred Bearpit quest.
- Sneak movement works, but what the game lacks are "sneak attack criticals". Very good point. Also as IMHO melee really needs a dmg and accuracy boost to be worth the trouble. I am working on such mod atm, maybe devs will take inspiration from it.
- Anyway, try ver. 1.1.2 (under BETAS in Steam) if you haven't. It fixes a lot of issues.
- You mean when mercs level up, their price doesn't increase? Indeed, another very good point. Atm I think their salary is a fixed value, not a formula based on skills. Something to bring to devs attention, it's been clearly overlooked.
- AP system is more easy to fix. It's set to strictly now. It only starts to grow when your Coordination is 75. Community Edition will most likely fix this and persuade FC they set the AP too low.
- As for the lag, I get that in late game sectors, at night mostly. I think Unity 4 has some serious problems with memory leaks and those sectors are way too detailed for it to handle them properly. The devs said they might move onto Unity 5 when that's out of beta. Also, when game starts to lag badly, do the game a favour and send your output.log.txt (root of the game folder) to support@fullcontrol.dk. They said they need those logs to analyse the performance issues.
Very good feedback, keep i coming. :ok:
[Updated on: Tue, 16 December 2014 20:32] by Moderator Report message to a moderator
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Re: GASK3T's thoughts on JAF[message #338359]
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Wed, 17 December 2014 03:10
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Shanga |
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Messages:3480
Registered:January 2000 Location: Danubia |
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The Energy system has been toned down too much. It uses to be way too aggressive, now seems like it's not there. Also (pointed this out to coders on official forum already), Energy is tightly tied to Physique and Weight system (which isn't ready yet).
Atm it's just tied into movement and shooting (in a very discrete way):
Quote:"EnergyMovementFactor" : 0.5 // walking energy loss multiplier
"EnergyHitFactor" : 0.25 // bullet energy dmg multiplier
"EnergyFlashbangFactor" : 10 // flashbang energy multiplier
"EnergyRestoreAPFactor" : 1, // energy restoration per AP saved for each turn
"EnergyMeleeAttack" : 0, // energy consumed for melee attacks
"EnergyGrenadeThrow" : 0, // energy consumed for throwing
"EnergyTresholdOutOfBreath" : 25, // the threshold where merc is out of breath
"EnergyTresholdExhausted" : 10, // threshold for exhausted
"EnergyAimPenaltyOutOfBreath" : 10, // penalty to aim when out of breath
"EnergyAimPenaltyExhausted" : 25, // penalty to aim when exhausted
"EnergyMovementPenaltyExhausted" : 1.0, // penalty to movement when exhausted
So you see, there's a system there, just not balanced or complete yet.
I know of that stupid bug with Unity showing the names of the other chars. Just an annoying glitch that will get squashed, I am sure. I will make sure it gets reported every time until they get sick of it.
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