|
|
|
Re: Old dog needs to learn a few new trick help please [message #342681 is a reply to message #342650]
|
Mon, 05 October 2015 16:09
|
|
edmortimer |
|
Messages:1533
Registered:January 2015 Location: Home Free |
|
|
Regarding the AI . . . a lot of what the AI does is controlled via the tactic settings of each individual enemy (and neutral/friendly), which is set in the map editor or set randomly by the game engine. To quote the manual:
ENEMY ORDERS AND ATTITUDE.
* Stationary. Does not move from tile unless he sees intruders or is under fire, in which
case, he can move up to 5 tiles away.
* On Guard. Stays within 5 tiles of where he is placed.
* Close Patrol. Patrols within 15 tiles.
* Far Patrol. Patrols within 25 tiles, increases to 50 once he is aware of intruders.
* On Call. Patrols within 10 tiles, increases range to 30 once aware of intruders, will
respond to other enemy's call for help.
* Seek Enemy. Pretty much patrols the whole map and will respond to calls for help.
* Point Patrol. Allows you to create a specific path for the enemy to follow. Click on
it and use numbers 1 to 9 on keyboard to define it. The enemy will travel to each
point in sequential order, staying within 10 tiles of each point.
* Random Point Patrol. Same as point patrol, except that the enemy will randomly
choose which point to go to next.
ATTITUDE.
* Defensive. Is more cautious in battle.
* Cunning. Searches extensively for cover.
* Brave. More interested in the fight.
* Aggressive. Into killing at all costs.
* Aid. Brave or Cunning. Will call to other enemy's for help.
* Solo. Brave or Cunning. Fearless, does not call for help.
You can read about the map editor here if you want to try it.
http://ja2v113.pbworks.com/w/page/29099979/Map%20editor%20manual
Report message to a moderator
|
|
|
|
|
|