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Re: AIMNAS Bug reports[message #343580 is a reply to message #343298]
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Thu, 31 December 2015 10:25
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Starstreak |
Messages:3
Registered:December 2015 |
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Hello, i have a question, why i can't use the Holosight EoTech with the G33 magnifier together on my weapons, for example the M4?
I'm using the latest version of 1.13, 8004, and the AIMNAS version from github.
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Civilian
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Re: AIMNAS Bug reports[message #343655 is a reply to message #343634]
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Wed, 06 January 2016 19:31
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Starstreak |
Messages:3
Registered:December 2015 |
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I tried it, but it didn't work. But it worked with the Burris scopes.
Look at this: abload.de/image.php?img=eotech21syr.png
I'm doing something wrong?
[Updated on: Wed, 06 January 2016 19:49] Report message to a moderator
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Civilian
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Re: AIMNAS Bug reports[message #343735 is a reply to message #343655]
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Sun, 10 January 2016 23:06
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Starstreak |
Messages:3
Registered:December 2015 |
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The 60mm illumination mortar shell(in perfect condition) always fail to explode:
abload.de/image.php?img=ill1obsr5.png
abload.de/image.php?img=ill2posig.png
(c&p in your adress bar)
I'm using the latest version of Aimnas from github (9 january) and the v 1.13 7966.
[Updated on: Sun, 10 January 2016 23:06] Report message to a moderator
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Civilian
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Re: AIMNAS Bug reports[message #343810 is a reply to message #343735]
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Thu, 21 January 2016 09:19
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Inukshuk |
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Messages:85
Registered:September 2009 Location: Canada |
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This is the better thread (I mentioned it in the AIMNAS announcement thread originally)to mention to anyone trying AIMNAS it's probably worth editing the disease.xml file if you are using the one that comes with r7991 dir 2272, unless Smeagol has edited it himself in the the updates he's posted in the last week. The base one leads to huge and uncontrollable outbreaks.
@Smeagol: I noticed that Estoni's maps are a little off. In Estoni itself, the minimap is from the old map, and the neighbouring sector (I6) says it has a junkyard facility..like the one in Estoni..but it's a woods sector. Perhaps it's where Estoni used to be and hasn't been deleted. Also in the same sector, you can pull up a militia redistribution menu, which shouldn't be possible either.
I updated files a few days ago and have got a bunch of NADA items delivered from Bobby Ray's (all after that I think). I'm guessing that's as a result of changing some descriptions,but just in case, I'm mentioning it.
One of the Mustard gas grenades acts like a stun grenade (I think it was the 25mm one?). Also, the FB 40 mm can't be loaded into the 40 mm mortar even with the casing on.
I like the script you are using for Mobile Militia roaming...stops them from being a steam roller that goes everywhere. Interesting that the Radio Operator can't always call them across some sector boundaries that you can drive through (Like into Estoni from I6).
Is it intended that you can call reinforcements out of city sectors (basically creating cheap mobile militia)with the Radio Operator?
AIMNAS Big Maps is making for some serious addictive behaviour....Thanks, I think..
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Corporal 1st Class
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Re: AIMNAS Bug reports[message #343852 is a reply to message #343821]
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Mon, 25 January 2016 10:35
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Inukshuk |
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Messages:85
Registered:September 2009 Location: Canada |
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Since the last upgrade, I've been finding a few items that transform themselves whenever they get removed from a weapon. It might not be a real bug...just a side effect of the upgrade switching tags(?)in some cases. Ejecting a 30 clip of 5.56 mm NATO ammo gives you a larger looking clip, which then becomes a 30 again in the weapon and next time you eject it's a normal 30 clip.
That one seems temporary but if I unload a 100 clip from a 9mm SMG with a drum ammo attachment, I can't reload any more than 30 and the attachment becomes a 7.62X51 ammo drum attachment. This was probably a 9mm item I bought before the upgrade so it might not happen with a new one.
There seem to be a fair number of (say 3 in 30) NADA items coming through Bobby Ray orders. Not sure which of the items I ordered are getting delivered NADA
Toggle Spoiler
I like the way you set up the Cambria SAM Smeagol, but it's a bit weird IMO that after you beat the first 30, the next wave comes from the sector you just wiped out on the way in..and the next wave etc. Too bad we don't get more than 30 at once like we used to, but I think there's a reason all the mods are set this way now. BTW sometimes the next wave spawns right inside the SAM installation (and lots of them too...maybe more than 30) and then the game crashes as it reports lines of sight for your mercs.
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Corporal 1st Class
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Re: AIMNAS Bug reports[message #343902 is a reply to message #343893]
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Sat, 30 January 2016 09:19
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Inukshuk |
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Messages:85
Registered:September 2009 Location: Canada |
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wolf00 wrote on Fri, 29 January 2016 12:12i have dowloaded latest aim-mod,tryed instal on 8006/2275 build,but in game i cant atach anything to anywhere[doesnt matter if item is laser sight or detonator for explosives] same problem on 8004/2274 & 7991/2272
I just installed the update...by overwriting only the folders that were labelled on Github as having commits in the last few days over a copy of my AIMNAS r7991 dir 2272, which until then had functioned well except for those .xml update side effects you pointed out Smeagol. I thought at first it was a similar .xml label switching side effect I noticed but I think what I'm seeing is the same as what wolf00 had happen. The game loads and runs fine (though Elio suddenly got malaria in San Mona) but no attachments, um well, attach. If you take off an old attachment from a gun, no matter what it is, it won't reattach, and no random individual items from sector inventory like scopes (any of them) or flash suppressors, or radio batteries (to radios) etc can be attached, though you can put those items in your LBE inventory.
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Corporal 1st Class
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Re: AIMNAS Bug reports[message #343907 is a reply to message #343906]
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Sat, 30 January 2016 20:17
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Inukshuk |
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Messages:85
Registered:September 2009 Location: Canada |
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smeagol wrote on Sat, 30 January 2016 11:38Okay, I found the problem... somehow there are two entries lines in the attachments.xml that don't belong there.
You can either delete it manually or wait until I up the new file to github. Just get rid of the following entry in Data-Aim/Tabledata/Items/attachments.xml
It is right at the start of the xml file.
<ATTACHMENT>
<attachmentIndex>0</attachmentIndex>
<itemIndex>4621</itemIndex>
<APCost>20</APCost>
<NASOnly>0</NASOnly>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>0</attachmentIndex>
<itemIndex>4111</itemIndex>
<APCost>20</APCost>
</ATTACHMENT>
Yup..that fixed it. And the G33 and holosight merge now too.
Toggle Spoiler This might not be important but the San Mona airport map has a minor issue that has all sector inventory items, when stacked in one location, always be invisible. The red hand will properly indicate where they are, and the inventory looks as it should, but there are no visible items on the ground. I've seen something like this often in the past..where some items just 'stick' in one place and can't be stacked, or occasionally go 'invisible' like this, but this is always true and for all items you stack in that sector.
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Corporal 1st Class
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Re: AIMNAS Bug reports[message #344079 is a reply to message #344077]
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Wed, 10 February 2016 21:45
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wolf00 |
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Messages:1148
Registered:September 2006 Location: Czech Republic |
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this happen on day 5 at nighttime,in nearby areas are reported emenies,but in moment they is here like lifting,yes i have a few firefight with d.s at drasen airport,maybe 3-4 until this bug.emenies are reported on t.m[tactical map],my merc cant rest,compres time is also problematic,any squad team who coming from outsige to airport sector,going automaticaly to combat mode ... edit:if this happen again i posting here savegame
[Updated on: Wed, 10 February 2016 21:48]
caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7Report message to a moderator
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Sergeant Major
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Re: AIMNAS Bug reports[message #344303 is a reply to message #344154]
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Tue, 01 March 2016 17:45
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alexglitch |
Messages:2
Registered:January 2015 Location: Somewhere in Asia |
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Minor item bug (or feature?)
Black pants that are dropped by elites can't be carried by anything. Probably due to the fact that it has no item size.
Keep up the good work!
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Civilian
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Re: AIMNAS Bug reports[message #344323 is a reply to message #344317]
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Wed, 02 March 2016 16:46
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boslog |
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Messages:26
Registered:July 2012 |
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hey i got this installer from a friend version 7609 with smeagol's item mod + wildfire maps + aimnas. i tried updating by downloading the latest feb 14 built and the aimnas from github then extracted and overwrite. it think it did work because now i got Melody and Diseases features but problem is i got huge lag. now it takes 30 secs to save. 30 secs to view item descriptions more than a minute loading when going to other sector and sometimes it even lags when i aim on the enemy and mouse scroll. well it was ok at first but then my game started to lag and my toaster seems to be in agony as time passes. i think there's something wrong with these newest version man.. the previous version (7609) didnt lag that much too bad though i cant see the interior of the buildings in cambria like the hospital
[Updated on: Wed, 02 March 2016 16:50] Report message to a moderator
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Private 1st Class
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Re: AIMNAS Bug reports[message #344332 is a reply to message #344331]
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Thu, 03 March 2016 08:10
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boslog |
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Messages:26
Registered:July 2012 |
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yea.. i thought the 7609 will get overwritten by the latest build? also.. what to delete? it would be easier if they have 7609 name on them so i know what to delete
[Updated on: Thu, 03 March 2016 08:17] Report message to a moderator
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Private 1st Class
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Re: AIMNAS Bug reports[message #344344 is a reply to message #344338]
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Thu, 03 March 2016 16:19
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boslog |
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Messages:26
Registered:July 2012 |
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hrmm im doing a clean install instead with ja2 gold then download the latest build.. overwrite then download aimnas and then overwrite.. am i doing it right? do i still need to delete some folder? ohh btw i read somewhere in the forums that i need to run the zPatch thingy? last time i did the zPatch thingy it complained about reversed patch that i dont understand so i ignore it then when i ran Ja2 i saw lots of red lines then it crashed
[Updated on: Thu, 03 March 2016 16:23] Report message to a moderator
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Private 1st Class
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