Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Wildfire » install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #336817] Sun, 19 October 2014 13:02 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Recent changes in FacilityTypes.xml in W607 svn made it incompatible with stable 7435 release (because of unsupported STRATEGIC_MILITIA_MOVEMENT)

Also, WF 6.06 from svn does not start under 4870 for the same reason (unsupported facilities)

Also, can anyone add russian translated xml files to 6.07 WF svn? (based on actual version from svn)
here's the link, which contains the following files:
Russian.Cities.xml
Russian.FacilityTypes.xml
Russian.SectorNames.xml

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Lieutenant

Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #336819] Sun, 19 October 2014 14:17 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Thanks. I uploaded your files to SVN.
I also removed the STRATEGIC_MILITIA_MOVEMENT assignment from FacilityTypes.xml to maximize compatibility. If someone wants to play with this feature in a newer development exe he can simply add the assignment to FacilityTypes.xml.

edit: Updated post to include signature again with link to SVN.

[Updated on: Mon, 02 February 2015 23:16]




Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #340695 is a reply to message #336819] Fri, 24 April 2015 14:13 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
I updated WF6.07 maps on SVN with the following:

- added STRATEGIC_MILITIA_MOVEMENT to FacilityTypes.xml again
- modified SectorNames.xml to use the new "usPrisonRoomNumber" tags that came with exe version 7826
- updated the 6.07 readme with links to the new forum and info about compatibility

Because of these changes the maps will only be compatible with exe version 7826 or higher. ".bak" files exist for FacilityTypes.xml and SectorNames.xml which can be used with the 7609 stable release of JA2 1.13.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #342098 is a reply to message #340695] Mon, 17 August 2015 11:50 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Can someone check and fix San Mona boxing NPC scripts for Wildfire 6.07
Cannot win 3 round, endless clock starts or simply nothing happens, no record in quest journal and no Kingpin quest.
When using default 1.13 scripts (by renaming Wildfire\NPCData folder) boxing works fine.
The problem happens only with 3 round, first 2 are ok, so it's something with Kingpin script probably.

(tested with stable 7609 + Wildfire 6.07)

[Updated on: Mon, 17 August 2015 11:50]




Left this community.

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Lieutenant

Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #342099 is a reply to message #342098] Mon, 17 August 2015 18:32 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
I just tried the boxing in r7975 and it works fine on WF6.07 maps. There have been several changes to boxing code after stable release. If it doesn't work in old 7609 you are out of luck. I don't work with that old code anymore. Sorry.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #342383 is a reply to message #342099] Fri, 11 September 2015 02:02 Go to previous messageGo to next message
TWJunky is currently offline TWJunky

 
Messages:94
Registered:November 2012
Location: Austria
Sorry wrong thread! Please disregard!

The image of the treated swat vest doesnt exist in current SCI_Unstable_Revision_7987_on_GameDir_2271. not sure

According to Strohmann this existed

[/quote]Added missing images and xml-data for treated/coated SWAT and EOD armour parts with SDO Unstable_Revision_7572_on_GameDir_2170.[/quote]

[Updated on: Sat, 12 September 2015 12:25]

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Corporal 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #345312 is a reply to message #342383] Thu, 05 May 2016 19:01 Go to previous messageGo to next message
Milano is currently offline Milano

 
Messages:9
Registered:April 2006
So I am using the newest version of 1.13 7609 and have downloaded and installed Wildfire 6.07. When I start it I get a runtime error, and it won't run. What might be causing this problem? Any help would be appreciated.

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Private
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #345314 is a reply to message #345312] Thu, 05 May 2016 20:24 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
You should read the 6.07 readme file which explains what to do with exe versions lower than 7826.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #345323 is a reply to message #345314] Fri, 06 May 2016 16:17 Go to previous messageGo to next message
BattleGnome is currently offline BattleGnome

 
Messages:60
Registered:April 2016
Very interesting... Two things.

1. A question (or two).
Will the next official release of 1.13 be ready to go for wildfire maps, with no renaming files etc? Also, when is the next official release of 1.13 likely to be?


2. A curve-ball.
How much work am I going to create for myself if I want to blend wildfire maps with Alruco revisited maps to add the extra towns from AR to the wildfire map? Keeping in mind I will be doing mostly straight sector for sector map swaps, but have little to no experience with the map editor and all the other things that go with it.

Thanks,
Gnome.

Edit: Specifically I would want to replace the following wildfire sectors with AR sectors:
A3, A8, G3, G11, H6, K15, L1, L7, L8, L13, L16, M7, M8, M15, M16, N11, N12, O10, O11, O12, P10, P11, P12, P13
And probably a few other sectors with hidden gun runner bases (that I wont list here.)

[Updated on: Fri, 06 May 2016 16:39]

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Corporal
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #345325 is a reply to message #345323] Fri, 06 May 2016 17:49 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
1. The SCIs are as official as it can get. If you are looking for a new called "stable" release then you are out of luck in my opinion because I doubt that there will be one.

2. I have no idea as I do not mod maps myself. You might as well just play AR because item IDs on the WF maps may not be compatible with AR item IDs and vice versa.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #345579 is a reply to message #345325] Wed, 18 May 2016 11:07 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
After a long time i tried WF607+AFS which threw some assertion errors bitching about some tilesets. After fiddling some, i realized Ja2Set.dat.xml.AFS is a little bit outdated. I fixed the problem and here's a diff but because i don't have write access i can't commit it. If someone does in my stead it'd be great.

Index: Ja2Set.dat.xml.AFS
===================================================================
--- Ja2Set.dat.xml.AFS	(revision 8221)
+++ Ja2Set.dat.xml.AFS	(working copy)
@@ -1,6 +1,6 @@
 <?xml version="1.0" encoding="utf-8" ?>
 <JA2SET>
-	<tilesets numTilesets="50" numFiles="151">
+	<tilesets numTilesets="50" numFiles="155">
 		<Tileset index="0">
 			<Name>GENERIC 1</Name>
 			<AmbientID>32</AmbientID>
@@ -159,6 +159,7 @@
 				<file index="151">smp4items.sti</file>
 				<file index="152">smp5items.sti</file>
 				<file index="153">smp6items.sti</file>
+				<file index="154">smp7items.sti</file>
 			</Files>
 		</Tileset>
 		<Tileset index="1">

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First Sergeant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #345581 is a reply to message #345579] Wed, 18 May 2016 14:46 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Thank you. Patch is committed in r8222.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #346125 is a reply to message #297770] Thu, 07 July 2016 06:06 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:187
Registered:December 2015
Just a heads up, that new no profile merchants feature puts a Kingpin affiliated hunting stuff seller right next to Angel on WF maps... that of course means that it is impossible to do Maria quest peacefully (tried dragging Angel to back room and closing the door, but bringing Maria there doesn't trigger the sequence). Not that extra merchants are really necessary with WF maps item bonanza or anything, but just to let you guys know cheeky

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Staff Sergeant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #347332 is a reply to message #346125] Sat, 15 October 2016 15:39 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Somehow I have missed the latest reply to this thread. Thanks for reporting the issue with the NPC merchant in C6.

I just updated the repository and changed a number of things:
  • moved NPC merchants to correct locations and also moved some to a different sector where they fit
  • added InteractiveActions.xml with proper locations for computers and bookshelves
  • modified SamSites.xml to work with the new Overlapping SAMs feature (only works with exe version > 8309)
  • updated the readme file for 6.07 maps



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #349754 is a reply to message #347332] Wed, 10 May 2017 15:32 Go to previous messageGo to next message
Cancerman Of The Opera is currently offline Cancerman Of The Opera

 
Messages:20
Registered:May 2017
Location: The far north of Sweden.
For some reason I cant get the wildfire 6.07 mod to work with any SCI. I am using the WF maps hosted on kermis FTP. Is the SVN version different?


"Armed to the teeth. To the war zone. Tonight no ones going home!"

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Private 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #349759 is a reply to message #349754] Thu, 11 May 2017 17:30 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
The WF6.07 map on Kermi's FTP is very outdated and will most likely not work with current SCIs. The SVN that is linked in my sig should work with the latest SCI unless someone added/changed some feature recently that requires an update to the map. However, I'm not aware of such change.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #349760 is a reply to message #349759] Thu, 11 May 2017 18:27 Go to previous messageGo to next message
Cancerman Of The Opera is currently offline Cancerman Of The Opera

 
Messages:20
Registered:May 2017
Location: The far north of Sweden.
Alright then it is as I suspected.
Problem is that I cant install SVN cause I am using win xp and it requires that i upgrade to a newer servicepack that I cant install cause it fucks up my "not so legit" copy of xp.

Is there any chance that you could upload the SVN version somewhere?
For that I would be eternally grateful!



"Armed to the teeth. To the war zone. Tonight no ones going home!"

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Private 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #349763 is a reply to message #349760] Fri, 12 May 2017 13:58 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
I won't upload the SVN version anywhere else for several reasons. Also I'll pretend not to have read what you said about your Windows XP...


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #349765 is a reply to message #349763] Fri, 12 May 2017 17:49 Go to previous messageGo to next message
Cancerman Of The Opera is currently offline Cancerman Of The Opera

 
Messages:20
Registered:May 2017
Location: The far north of Sweden.
Alright! Guess I will have to fix it some other way then.
Thanks anyway.



"Armed to the teeth. To the war zone. Tonight no ones going home!"

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Private 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #350813 is a reply to message #349765] Fri, 01 September 2017 12:50 Go to previous messageGo to next message
tako_muro is currently offline tako_muro

 
Messages:14
Registered:October 2016
Location: Middle of Sout East or Ea...
Hi

Most links are dead and I can't figure out how to install 1.13 to Wildfire [or Wildfire's strategic and local maps to JA2(+1.13)]. So, I'll be glad if you can help me.

Note: I have both GoG version of JA2(1.12) and JA2-Wildfire(6.04).

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Private
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #350814 is a reply to message #350813] Fri, 01 September 2017 14:33 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Just follow the instructions in the JA2 1.13-Wildfire6.07 Maps ReadMe.txt.
In order to download the WF6.07 maps you will need some SVN client (e.g. Tortoise SVN) unless you want to download the files one by one. ;-)



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #350815 is a reply to message #350814] Fri, 01 September 2017 15:48 Go to previous messageGo to next message
tako_muro is currently offline tako_muro

 
Messages:14
Registered:October 2016
Location: Middle of Sout East or Ea...
Hi, thanks for quick reply

I don't want to download one by one, but I don't know how to use Tortoise SVN. So I need step by step guide to download with Tortoise SVN if possible, don't need too much details though. happy

Example:

1) Run TortoiseProc.exe
2) press Add Project
3) paste "https:. //ja2svn.no-ip.org/source/ja2/branches/Wanne/JA2 1.13 Wildfire 6.06 - Maps MOD" to Path or URL.
4) select "Wildfire Maps"
5) press "Download All"

Thank you

[Updated on: Fri, 01 September 2017 16:17]

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Private
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #353960 is a reply to message #350815] Fri, 06 July 2018 05:09 Go to previous messageGo to next message
Neitronus is currently offline Neitronus

 
Messages:34
Registered:October 2014
Where are Pablo from Drassen airport in this version of WF maps? (I have found him in editor, but he doesn't seem to appear in game actually)
I'm sure that some loot needs tweaking: Drassen mine ACA building have 3 sets of guns and ammo: AK-47, M1 Grand and... box of ammo (presumably a weapon?) with 8 9mm mags. Lots of loot spots have "hidden" flag on, even though it cannot be applied: Take a look at 9mm mags in drassen airport, or 3 first aid kits in its alternate version. And so on. Hide flag defines if loot spot is visible (AFAIK). The state changes upon opening of a container, which placed in a same tile as loot spot, but several spots which have this flag enabled do lack container on top of them, and player though cannot change the state of a flag.

Also factory kids are missing along with their female slave manager... And many more unique npcs are not loading correctly for me...

P.S. Downloaded from SVN. Removed .06 folder since it was not even listed in vfs.

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Private 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #353961 is a reply to message #353960] Fri, 06 July 2018 09:51 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Pablo is in the southern building with the many boxes. It's labeled "Shipping". That's his office.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #353982 is a reply to message #353961] Tue, 10 July 2018 00:10 Go to previous messageGo to next message
Neitronus is currently offline Neitronus

 
Messages:34
Registered:October 2014
What about the rest of issues, such as item ID mismatch and hide flags? Oh and btw i found out that atleast Drassen and Alma ACA buildings are not openable (no keys are being spawned and locks could not be busted).

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Private 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #353985 is a reply to message #353982] Tue, 10 July 2018 09:08 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
I never experienced any NPCs missing so I can't comment on that one. Item ID mismatches are also unknown to me. The WF6.07 maps use the default JA2 1.13 item set.
So far my mercs have been able to open any locked door. Sometimes it just takes a more experienced merc to pick the lock.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #354061 is a reply to message #353985] Tue, 17 July 2018 00:54 Go to previous messageGo to next message
Neitronus is currently offline Neitronus

 
Messages:34
Registered:October 2014
Here's what i was talking about:

First of all, missing items. Take a look and two following pictures.
Ingame:
https://i.imgur.com/NjNKFp7.png
As you can see, not a single item present on marked spots. Now let's take a look at the very same location (B13_A, south-east building with "Shipments" logo on it.) but trough editor:
https://i.imgur.com/EFKuP4d.png
Issue is that all of those items have "Hide" flag enabled. But they cannot be uncovered since they are placed not in a furniture which could be opened.

And about doors:
Here's ingame view of ACA metal door in Drassen Mine sector (D13). It could not be blown away via shaped charge, nor it can be shot using any weapon/ammo, and upon any attempt to unlock it game won't print any message regarding difficulty of the process. Related screenshot:
https://i.imgur.com/DJ8lLUb.png
And the very same door but from editor with its properties:
https://i.imgur.com/xrvtPlO.png
I looked up this lock ID and here's what came up:
	<LOCK>
		<ubLockID>5</ubLockID>
		<ubEditorName>Metal door</ubEditorName>
		<usKeyItem>4</usKeyItem>
		<ubLockType>0</ubLockType>
		<ubPickDifficulty>50</ubPickDifficulty>
		<ubSmashDifficulty>80</ubSmashDifficulty>
	</LOCK>

This is vanilla code, not 1.13-specific nor WF-specific. So my best guess that it should work as intended (Allowing to open door).
You could say that this door could be only opened via key... Fair enough, let's take a look into sector-specific items which are being dropped by killed enemies:
https://i.imgur.com/pE9lB8C.png
And take a look at Alma mine sector for example:
https://i.imgur.com/Rin8bkt.png
Those two issues are just the examples. There's a lot more of items with "Hide" flags on them across all the map. Same goes for doors: Almost every ACA building has this issue (Alma have keys for it, but not from armory door, which has the same issue. Drassen ACA armory door too.)

Almost forgot about ID mismatches:
First of all take a look at that item stack (Drassen ACA armory, D13):
https://i.imgur.com/XZzDuMv.png
It has AK-47 and 5 7.62 mags (AP/HP)
Now take a look at this:
https://i.imgur.com/8YwPK6G.png
This one has M1 grand and 5 .30-06 clips for it.
And now take a lok at the last one:
https://i.imgur.com/Mm7ix4g.png
This one has a box of 10mm ammo and... 8 9mm mags (AP/HP)... uh... for it? I suppose 10mm ammo box supposed to be some 9mm weapon, isn't it? And there's more of such mismatches and most of the time in those mismatches you'd see an ammo box (I've seen .357 and 10mm ones so far) along with an assorted stack of mags, which supposed to belong to some weapon which was mistaken for ammo box.

Am i missing something or this this not an intentional behavior of a game?

[Updated on: Tue, 17 July 2018 01:07]

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Private 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #354065 is a reply to message #354061] Tue, 17 July 2018 13:25 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
I always liked searching the boxes for loot. I don't expect to always find something but sometimes one can find hidden goodies. That's the fun.

About that door in the A.C.A building - I never had problems to pick the lock but I always have a technician in my team who is better at picking locks than the ordinary merc.

The WF maps were originally designed to be used with old AIMNAS which had lots more items than vanilla 1.13. So this 10mm ammo box may have been a weapon in AIMNAS, in 1.13 it's not. I don't really care about that. The items are still useful.
There shouldn't be any NADA items left on the maps. I removed them long ago. These were problematic, an "unfitting" item is not, in my opinion.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #354066 is a reply to message #354065] Tue, 17 July 2018 14:09 Go to previous messageGo to next message
Neitronus is currently offline Neitronus

 
Messages:34
Registered:October 2014
Funny part is that i've ported those maps to aimnas, because w/o porting them there would be a lot of NADAs lying around... Where i can find old version of them (the ones you edited in a first place)? I could edit this stuff to match the original idea i guess.

About boxes... Silly me, i never thought that this hackery would work, that i could just switch the state of items trough inspect action. Sorry about that and thanks for the clarification.

About that door, and keys issue: I checked if it's openable by Magic guy and it seems like he could open it on a second attempt, but then again, there should be a way of opening those doors other than picking the lock... How do i edit that list of items being dropped by enemies?

I think i could polish those small issues to make WF maps even better on a go, it's just some editor mechanics are not yet known to me and all manuals i googled so far skip the part about items being dropped by enemies.

[Updated on: Tue, 17 July 2018 14:28]

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Private 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #354069 is a reply to message #354066] Tue, 17 July 2018 19:08 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
If I remember correctly I used the WF6.06 maps as a start to create the WF6.07 maps. Are you sure that you are using the up-to-date WF6.07 maps because I don't find any NADA items on those with the current development build.

If you can't get in through the front door there is always a back door. If not, there is TNT or you can try a super strong merc to force it open.

Enemies drop the stuff that they use and this is defined in their "TableData\Inventory\xxxChoices" files unless you set the inventory items of a soldier manually with the map editor.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #354073 is a reply to message #354069] Tue, 17 July 2018 21:23 Go to previous messageGo to next message
SamBlack is currently offline SamBlack

 
Messages:26
Registered:November 2010
Location: Finland
Weren't those yellow carboard boxes lootable in some mod?
Like use the hand cursor manually on them and it reveals the content. CTRL + left click?

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Private 1st Class
Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #354074 is a reply to message #354073] Tue, 17 July 2018 21:32 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Yes, that's exactly how these boxes are checked on the WF maps.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #354075 is a reply to message #354073] Tue, 17 July 2018 21:35 Go to previous messageGo to next message
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Registered:December 2012
Location: Russian Federation
SamBlack wrote on Tue, 17 July 2018 23:23
Weren't those yellow carboard boxes lootable in some mod?
Like use the hand cursor manually on them and it reveals the content. CTRL + left click?

It's a feature since original Jagged Alliance 2 as far as I know - use Ctrl to search for hidden items and grab them with a red hand.
It works well in 1.13 wildfire, too:



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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #355813 is a reply to message #354075] Tue, 13 November 2018 01:49 Go to previous messageGo to next message
Mai Ti Miao is currently offline Mai Ti Miao

 
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Registered:November 2018
Greetings everyone happy

I have a question regarding [which game revision is needed].

I'm currently playing AFS, which Wil built on r8633.
After donloading Wildfire Maps 6.07, it stated r8641.

Where there any potentially compatibility-breaking changes added ; more precisely, could i install either WF over r8633, or AFS over r8641 ?

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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #355817 is a reply to message #355813] Tue, 13 November 2018 02:43 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Between r8633 and r8641 there have been mostly bug fixes. You can interchange those exes as you like but I recommend r8641.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #355819 is a reply to message #355817] Tue, 13 November 2018 03:17 Go to previous messageGo to next message
Mai Ti Miao is currently offline Mai Ti Miao

 
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Thanks happy

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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #355822 is a reply to message #355819] Tue, 13 November 2018 08:54 Go to previous messageGo to next message
Mai Ti Miao is currently offline Mai Ti Miao

 
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Registered:November 2018
Hi silversurfer happy

It seems i'm missing something. Install order:
- JA2 112 Gold
- JA2 113
- AFS
- WF
- rename JA2set.dat.xml.AFS
- add to vfs_config.JA2113Wildfire607.ini:
[PROFILE_FSGraphics]
NAME = Common Graphics folder for DL/UC/FS Mods
LOCATIONS = Graphics_dir
PROFILE_ROOT =
 
[LOC_Graphics_dir]
TYPE = DIRECTORY
PATH = Data-Graphics
MOUNT_POINT = 

; AFS comes with a Data-Graphics folder which includes mdpXitems.stis, without this ini change WF crashes sooner or later


With this i can play either AFS or WF by switching the vfs_config.ini, but not AFS+WF.
With regards to vfs_config.ini, do i need to add additonal Profile/Loc data ? Or maybe something else.

[Updated on: Tue, 13 November 2018 09:05]

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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #355826 is a reply to message #355822] Tue, 13 November 2018 11:47 Go to previous messageGo to next message
silversurfer

 
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Registered:May 2009
Mai Ti Miao wrote on Tue, 13 November 2018 07:54

With this i can play either AFS or WF by switching the vfs_config.ini, but not AFS+WF.
With regards to vfs_config.ini, do i need to add additonal Profile/Loc data ? Or maybe something else.

I haven't played this combination but don't you have to add the AFS folder to vfs_config.JA2113Wildfire607.ini so the game knows to look into this folder too (in addition to Data, Data-1.13 and Data-WildFire6.07)? Or do it the other way around and add the Wildfire folder to the AFS ini?



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #355827 is a reply to message #355822] Tue, 13 November 2018 12:29 Go to previous messageGo to next message
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@Mai Ti Miao

AFS is not compatible with stock 1.13 items, as a result, if you use it with WF maps, you will have problems with NADA items on maps and in soldier's inventories.
WF maps should work well with SDO or IoV.



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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #355840 is a reply to message #355827] Wed, 14 November 2018 04:06 Go to previous messageGo to previous message
Mai Ti Miao is currently offline Mai Ti Miao

 
Messages:71
Registered:November 2018
silversurfer wrote on Tue, 13 November 2018 10:47

I haven't played this combination but don't you have to add the AFS folder to vfs_config.JA2113Wildfire607.ini so the game knows to look into this folder too (in addition to Data, Data-1.13 and Data-WildFire6.07)? Or do it the other way around and add the Wildfire folder to the AFS ini?

I understand the basic principles of a VFS ; with this and the bug reports/logs the game created, i could narrow down the graphics issue. I have to confess though that i first tried to just copy the *sti files over, which didn't quite fix the problem. But i digress shy
I understand the basics of a VFS, but am not sure in which way JA2 calls the data, or if the lack of data in the vfs_config.ini was the problem in the first place. I.e., WF 6.07 is a map mod, so why not put the maps "somewhere (*)" into the actual mod to play ?

(*) in a different modding platform project i'm occupied with, map files are basically "sector pictures", thus jpg files, with just the terrain data attached to them and stashed in a shared folder, ready to be used and modified according to the mod's needs. A map would then be duplicated as internal data for a specific scenario file and filled with units.
This is simplified, but the core of my ranting is: VFS != VFS, making it safer to ask if in doubt happy

I added the WF data to AFS' vfs_config.ini https://www.smiliesuche.de/smileys/frankenstein/frankenstein-smilies-0006.gif it works https://www.smiliesuche.de/smileys/frankenstein/frankenstein-smilies-0006.gif
Thanks a lot happy



Quote:
AFS is not compatible with stock 1.13 items, as a result, if you use it with WF maps, you will have problems with NADA items on maps and in soldier's inventories.

Thanks for pointing it out happy
It isn't as bad as expected. I.e. ; in Omerta those landmines are woking correctly ; discovered by chance that Faction Property (if you try to open containers with their belongings) also seem to work ; Tanks have their main gun and MG working in deadly fashion ; soldiers spawn with all sorts of armour/LBE, weapon attachments, general items, as well as weapons and matching ammo, only very rarely having NADA ; items/loot from containers/lockers/chests/etc varies from the right stuff over crazy stuff to NADA.
In short, item selecton picks from AFS, in the majority of cases correctly, in some cases incorrectly (leading both ways: to players advantage or disadvantage) and in some cases there are NADA items, however i haven't seen that NPC spawn with no weapon/ammo or mismatching ammo. The only potential tricky situation i spotted: players can find more vehicles than just Truck/Hummer/Heli in WF, while AFS default settings limit the ## of vehicles to 3.
Anyway, from my point of view, AFS+WF is playable happy



Edit:
SDO hasn't been updated for a long time, would it still be compatible with todays SCI and mod versions ?
If not, no problem, there are other mods which offer new maps happy

[Updated on: Wed, 14 November 2018 06:10]

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