NCtH "bug"[message #347418]
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Sat, 29 October 2016 20:56
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Tyxe |
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Messages:77
Registered:May 2012 Location: France |
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Don't really know how to call it because it's an odd NCtH behaviour that never have been corrected but is there a way to make mercs with better agility spend less action points instead of more when using the burst/auto fire mode ?
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Corporal
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Re: NCtH "bug"[message #347431 is a reply to message #347419]
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Sun, 30 October 2016 19:54 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Enneagon |
![](http://thepit.ja-galaxy-forum.com/images/avatars/SavingPrivateRyan_saving4.jpg) ![](/images/ranks/corporal.png) |
Messages:51
Registered:July 2016 Location: Latvia |
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This is not a bug, is older than NCTH and even 100 ap system, that is original vanilla behaviour, and based on design decision on how to represent time as action points. And not even unique to Jaged Alliance at that, btw.
The idea is:
- a turn represents some fixed time interval;
- more agile person divide turn (fixed time interval) into more action points;
- a gun as such take fixed time to fire;
- thus, more agile person needs more ap to fire, as the proportion of turn time interval to fire remain the same.
The core assumption here is that it's fixed time to handle a gun, not affected by person agility or other stats (usually mean as the mechanical action of the gun itself), thus the number of shots a gun can make per turn never change regardless of who uses it. It can be disputed how accurate and applicable such assumption is, but it's quite popular (as often aid in game balance besides other things) and is used by original JA, and never reversed.
PS: this is also explained in the official manual of the game.
[Updated on: Sun, 30 October 2016 20:28] Report message to a moderator
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Corporal
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Re: NCtH "bug"[message #347447 is a reply to message #347444]
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Mon, 31 October 2016 18:24 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Enneagon |
![](http://thepit.ja-galaxy-forum.com/images/avatars/SavingPrivateRyan_saving4.jpg) ![](/images/ranks/corporal.png) |
Messages:51
Registered:July 2016 Location: Latvia |
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sevenfm wrote on Mon, 31 October 2016 10:18silversurfer wrote on Mon, 31 October 2016 13:10Yes, the traits counteract the rules. That's why they are so useful. ![big grin](images/smiley_icons/grinning.png)
The only way someone can physically shoot a gun faster is by aiming it faster, and it's already covered by reduced aim clicks needed for full aim in NCTH, so it's simply gun magic :-)
Magic or not, what we use as the base assumption is that turn is fixed length of time.
Now compare that to a system where it is action point that is fixed length of time, so time itself is effectively measured in ap units. Guns have fixed amount of ap to fire, and person with more ap doesn't run faster but simply have more seconds to spare. Turn time is not fixed and every actor in fact moves along different individual time line (one could wave that away saying it somehow compensates during enemy turn or whatever). As a bonus, one could more or less safety directly transfer unused ap to the next turn. Btw, it still wouldn't be possible to spend less ap for firing a burst without some sort of gun magic (or arguing that declared cost include more than mechanical action of the gun).
Yes, that is very much not what we use here, and I in no way suggest we should, but I believe it might be the difference between those two paradigms what the OP was not aware of or confused with.
[Updated on: Mon, 31 October 2016 18:39] Report message to a moderator
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Corporal
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Re: NCtH "bug"[message #347529 is a reply to message #347486]
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Sun, 13 November 2016 13:02
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88vs1984 |
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Messages:15
Registered:August 2015 Location: Belarus |
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If I put a sandbag to a roof, mercs think that it is situated on a floor (not on a roof) and can jump through this place. Also in this situation marcs can jump through walls in and out
Here is a map Omerta A9 with such bug yadi.sk/d/7-sbcoA-yWciM
[Updated on: Sun, 13 November 2016 13:02] Report message to a moderator
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Private
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