Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)
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Re: Vengeance: Reloaded Bugzilla[message #348101 is a reply to message #348100]
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Fri, 06 January 2017 18:01
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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Cerhio wrote on Fri, 06 January 2017 20:41Hey just wanted to give another update on the fast depleting energy bug: Dr Q loses all his energy whenever he takes a bullet. He drops down to the ground like 3x a battle.
This may be related to his background changed if compared to stock 1.13:
VR
<!-- Dr. Q -->
<BACKGROUND>
<uiIndex>33</uiIndex>
<szName>Chinese Doctor/Martial Arts Expert</szName>
<szShortName>TCM/Martial Arts</szShortName>
<szDescription>Dr. Q is trained in Traditional Chinese Medicine (TCM) and martial arts. Not the fastest way to cure a patient, but it works.</szDescription>
<agility>5</agility>
<strength>5</strength>
<dexterity>5</dexterity>
<medical>5</medical>
<wisdom>5</wisdom>
<leadership>5</leadership>
<speed_bandaging>-25</speed_bandaging>
<resistance_fear>15</resistance_fear>
<resistance_suppression>15</resistance_suppression>
<resistance_alcohol>-20</resistance_alcohol>
<meleedamage>10</meleedamage>
<cth_blades>10</cth_blades>
<stealth>10</stealth>
<drink_energyregen>300</drink_energyregen>
<food>-50</food>
<water>-50</water>
<no_male>1</no_male>
<no_female>1</no_female>
</BACKGROUND>
1.13
<!-- Dr. Q -->
<BACKGROUND>
<uiIndex>33</uiIndex>
<szName>Chinese Doctor</szName>
<szShortName>Chinese Doctor</szShortName>
<szDescription>Dr. Q is trained in the arts of ancient Chinese medicine.
Not the fastest way to cure a patient, but it works.</szDescription>
<medical>8</medical>
<speed_bandaging>-25</speed_bandaging>
<resistance_alcohol>-20</resistance_alcohol>
<meleedamage>6</meleedamage>
<no_male>1</no_male>
<no_female>1</no_female>
</BACKGROUND>
Maybe the game cannot work correctly with some new values.
<drink_energyregen> defines BG_PERC_REGEN_ENERGY value which is used in DeductPoints function, modifying every BP loss by this value:
// Flugente: backgrounds
iBPCost = (INT32) (iBPCost * (100 + pSoldier->GetBackgroundValue(BG_PERC_REGEN_ENERGY)) / 100);
So every time merc loses BP, lost value is increased by BG_PERC_REGEN_ENERGY percent, in this case effectively multiplying BP loss by 4.
[Updated on: Fri, 06 January 2017 18:02]
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Re: Vengeance: Reloaded Bugzilla[message #348102 is a reply to message #347852]
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Fri, 06 January 2017 18:47
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Greyfoot |
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Messages:62
Registered:November 2010 Location: Dublin |
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Hey guys, thanks for the mod, fantastic new years present. Been playing for an hour or two on Die Hard Expert,Ironman OFF and encountered a couple of bugs:
-Canteens seem to have infinte water @1% merc can keep drinking indefinitely.
-Encountered a game breaking bug a couple of times, always near boxes, couldn`t make screenshots as I had to log off, task manager would not display after alt+ctrl+del. Playing with a clean "copied" Steam Gold version on Windows 10.(I know, I know.. )
It looked like the cursor became a mess, it showed an unresponsive orangish square cursor, none of the buttons worked but could move it around. Right click resulted in a blackish-reddish crosshair.
After relaunching the game the previous save loaded fine.
-Similar thing happened near a crate, this time the game did not stuck but changed my portrait to Skyrider`s. I could make a screenshot, save the game then quit. Reloading reverted back everything to normal.
-Stats are off as seen on the picture, been playing on God knows what resolution, I think 1280x768.
-
Attachment: jav1.png
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[Updated on: Fri, 06 January 2017 18:49] Report message to a moderator
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Corporal
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Re: Vengeance: Reloaded Bugzilla[message #348106 is a reply to message #348104]
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Fri, 06 January 2017 19:32
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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edmortimer wrote on Fri, 06 January 2017 22:17But it also increases every energy loss -- THAT I didn't know when I did that.
I think it's a bug as description clearly says it's BP regain from drinking. But the way it's implemented it will affect BP regain from any source, including restoring BP from unused APs at the start of new turn in UnusedAPsToBreath.
There should be probably a check added for BP > 0 in the code, or another quick solution is to remove this tag from backgrounds.xml
[Updated on: Fri, 06 January 2017 19:33]
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Re: Vengeance: Reloaded Bugzilla[message #348125 is a reply to message #348107]
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Sat, 07 January 2017 08:26
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Cerhio |
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Messages:202
Registered:March 2013 |
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Wow, well I'm glad to know I wasn't just going crazy! Unfortunately I don't know anything about coding or I'd try and help you out. I'm more than happy to try and find bugs though since I can't stop playing this ;)
All the little things that have been added are so indistinguishable from the original developers assets that I don't think I'll ever be able to go back to normal 1.13!
Edit: Is there any way for me to possible fix this mid-game by changing the appropriate values? If not I'll just keep going and see how far I can get ;) So much fun!
[Updated on: Sun, 08 January 2017 00:41] Report message to a moderator
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Sergeant 1st Class
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Re: Vengeance: Reloaded Bugzilla[message #348138 is a reply to message #348125]
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Sun, 08 January 2017 02:45
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Godspeed |
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Messages:15
Registered:December 2016 |
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So I decided to start a new game to play the Die Hard mode, so far I like the challenge of only using stuff I find and ppl who want to join the cause!
sevenfm wrote on Wed, 04 January 2017 06:23godspeed.7 wrote on Wed, 04 January 2017 15:543.
While I'm at it, I was wondering if the OCTH in this mod may not be affected by the NCTH in a way?
I'm getting a lot of point-blank misses with the CTH bar Full, like my merc ADJACENT to knocked-out soldier; I miss my aimed shot.. or ..Soldier appears from corner next to me, takes a full burst at me and doesn't hit me once. The CTH seems to act a lot more like the NCTH since 7609 or newer unstable versions. Firefights take MUCH MUCH longer than I'm used to with the OCTH. The are like the NCTH, require lot's of spray & pray.
If you disable INACCURATE_CTH_READOUT option, you will see exact CTH values instead of what your merc is guessing.
I always play with this option disabled, and if CTH bar is full, it means 99% hit.
CTH balance is slightly different than in stock 1.13, but in general it's the same OCTH, the code is not changed.
Once you get better rifles, scopes and lasers, it will be much easier to hit enemy (and the same for enemy shooting at you as the game will progress).
Yeah, I'm getting used to it a little bit more now. Thanks for the tip! I like the uncertainty more. Ha!
Hawkeye wrote on Wed, 04 January 2017 22:39godspeed.7 wrote on Wed, 04 January 2017 21:54I am using your full download link that includes stable 7609; on top of a fresh JA2 install. Using win8 fix as usual. I have not changed anything in any .ini apart from change MERC website availability to False.
1.
I have Barry as my tech and to open locks. Atm, I don't have a lockpick yet, so I use crowbars and feet
Crowbars seem to be practically useless. Kicking opens everything within 2-3 kicks (Barry has 80 Strength), but with the crowbar, I can completely deplete his stamina 3 times before the same locks open. I have only been able to see this in Omerta sectors and Drassen so far (because that's as far as I got... slow player, I like to check every little detail ).
2.
Also, the Drassen Airport sector; when "attacking" from the Northern sector, I feel it is unfair that I get to 'spawn' within the Airports fences. (A little bit like Alma in basic Vanilla or 1.13, you cannot spawn within the protected fenced area unless you manually change maps from within the fenced area in Tactical). Not a bug really, more a suggestion.
But where are my manners? I am really enjoying this new experience. It is extremely "atmospheric".. the music, sounds, etc.. really have my attention! Thank you for the awesome work!
Thanks for the info and the compliments, and good to hear you are using all of the suggested settings for now.
1) I'm not sure what the go is with the crowbars but we did have some data corruption on some items in the past, though I doubt vanilla items like this would have been affected.
2) Drassen airport does have a north entry point to the NW away from the fences, but I have moved it even more NW and added an isolated point just in case. Will have to test if that fixes things in the next update or grab it from here in the meantime...
1) What I seem to have noticed more with further "testing" (playing... really) is that the crowbar or any item that can be used as a crowbar to open doors/locks, as soon as their condition degrades, they become much much worse at it. For example, when the crowbar is let's say 90% it is fine to open doors and locks, but the same crowbar, once it get's to let's say 40%, 30% it becomes almost impossible to open locks and doors, and every use degrades it much quicker as well. Kicking is more useful. Maybe there is a way to reduce degradation rate of items like crowbars, I mean those would be pretty hard to break in real life, especially against a wooden door.
2) I will wait for the next update, for now I have already captured Drassen and don't have a save from before that. And I don't want to mess up my game either. But I will keep this in mind for the future.
Now my issue, is Morale.
I came in from the sector North of Drassen Mine with all my mercs Stable and Good. I start Battle in Drassen Mine sector.. I take a shot at an enemy, hit him, and my morale goes down. Happens with all the mercs. It didn't do that on other sectors so far.
If it could help anyone check this in detail, I could upload the save game..
[Updated on: Sun, 08 January 2017 02:49] Report message to a moderator
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Private
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Re: Vengeance: Reloaded Bugzilla[message #348184 is a reply to message #348178]
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Wed, 11 January 2017 14:46
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Scheinworld |
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Messages:960
Registered:December 2007 Location: Baltic Sea, Germany |
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Hi,
sevenfm wrote on Wed, 11 January 2017 05:31massiive wrote on Wed, 11 January 2017 01:36
I find Skyrider but as soon as I get him to Drassen airport he doesn't "act" like he used to and the dialog where he used to declare that he now will fly my mercs doesn't kick in. I can see him in the tactical section where I can "unescort" him, and I can also place him in the heli but he won't fly it. Am I doing something wrong?
The same bug happens for me - escorted Skyrider to helicopter in Drassen but he doesn't do anything, just stops.
I can unsecort him or put into helicopter but he refuses to fly.
Worrying. In older VR versions Skyrider works. In older VR versions where Skyrider is working his name lettering is white (as all other mercenaries), but in current VR install Skyrider's name lettering is yellow.
Skyrider with white name lettering works (Skyrider and Hitman have both white names):
Skyrider with yellow name lettering doesn't work (Hitman's name is white, Skyrider's yellow):
Seems with the "yellow" Skyrider the Trigger #43 "Skyrider is close to his chopper in Drassen" can not be activated and Skyrider is not recruitable and working as pilot.
Any idea what the yellow name lettering means?
@all: Thank you very much for your positive comments and your bug reports! We are happy about every single message, but of course it will take time to fix all this and sometimes we can not answer all messages directly, but we don't forget and we are happy about your feedback and support!
Best regards; Schein...
[Updated on: Wed, 11 January 2017 15:03]
JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"
.- Will GatesReport message to a moderator
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Re: Vengeance: Reloaded Bugzilla[message #348186 is a reply to message #348183]
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Wed, 11 January 2017 15:13
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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LatZee wrote on Wed, 11 January 2017 17:44Tinkering with bobby ray settings and/or progress, I so far have seen basically nothing but pistols and rifles on BR. BR settings or progress make "better" pistols and rifles available (and more types of ammo, various scopes, other attachments and all that), but the rest of weapon categories never do (with the exception of exactly 1 assault rifle that seems to apeear at some point). I've never seen any machine pistols, smgs and so on. So far, the same seems to hold for Tony.
That said, my testing of that has so far been very limited as I've spent most of the time on a die hard save so far, so don't take my "findings" as anywhere near definitive i might just be an idiot
What is your current game progress? (press [v] in tactical screen)
How many towns you have captured?
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Re: Vengeance: Reloaded Bugzilla[message #348188 is a reply to message #348186]
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Wed, 11 January 2017 15:28
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LatZee |
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Messages:187
Registered:December 2015 |
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sevenfm wrote on Wed, 11 January 2017 14:13
What is your current game progress? (press [v] in tactical screen)
How many towns you have captured?
Don't actually have that savegame any more (and as mentioned, the one I actually play is die hard, so no BR), but i captured whole of drassen, all but 1 sector of oronegro, both SAMs, so probably high 20s or low 30s.
Does it matter at all? Is progress really different than pushing starting BR settings up? I just gave it a try, starting with BR on 10/10 produces the same thing. All pistols available, all rifles, all shotguns all attachments, all armors, all kinds of ammo.... 0 machine pistols, 0 smgs, 0-1 assault rifles, 0 sniper rifles.
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Staff Sergeant
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Re: Vengeance: Reloaded Bugzilla[message #348190 is a reply to message #348188]
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Wed, 11 January 2017 15:48
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Deleted. |
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Messages:2657
Registered:December 2012 Location: Russian Federation |
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LatZee wrote on Wed, 11 January 2017 18:28
Does it matter at all? Is progress really different than pushing starting BR settings up? I just gave it a try, starting with BR on 10/10 produces the same thing. All pistols available, all rifles, all shotguns all attachments, all armors, all kinds of ammo.... 0 machine pistols, 0 smgs, 0-1 assault rifles, 0 sniper rifles.
Then someone probably was too tired when committing r1362 at night on 27.12.2016
This means you only can buy pistols, revolvers, hunting and sport rifles and some old WWII rifles from BR, so no automatic weapons or heavy weapons or sniper rifles from internet.
You should be able to buy good weapons from Tony and mortars/grenade launchers from TNT.
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Re: Vengeance: Reloaded Bugzilla[message #348196 is a reply to message #348194]
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Wed, 11 January 2017 18:02
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Scheinworld |
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Messages:960
Registered:December 2007 Location: Baltic Sea, Germany |
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edmortimer wrote on Wed, 11 January 2017 16:18Wait. "4" is NPC, "3" is RPC. Am I missing something here, or will this change from 3 to 4 mean Skyrider is no longer recruitable?
@Ed: From my test I can confirm that Skyrider is only correctly working with Type 4.
He is still recruitable, he will fly the helicopter and if needed he can fight in battle:
Type 4 mercs like Skyrider, Carmen, John & Mary should not be used for talking/interacting with other RPC's/NPC's!
[Updated on: Mon, 16 January 2017 00:14]
JA2 archive | JA2 (v1.13) Wiki & friends
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