Uplayable low FPS in Real Time[message #349168]
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Mon, 06 March 2017 01:07
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GoddamnMartiansAgain |
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Messages:17
Registered:May 2016 Location: Next to my fridge. |
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Hello everyone.
I'm plying the 8345 build with the aimnas xmas 2014 release, and the Game is running awfully slow in RealTimeMode. Sometimes its getting a little better, but most of the time i'm glad when turn based kicks in. I'm talking about literally 5 fps, no bs.
Had kind of similar problems with earlier, stable builds like 7435, but then it was more like 20 fps, which was kind of okay, so i didnt care a lot, But right now it a punishment to plat realtime.
Vertical Sync is turned off, i'm running it on a dualcore 2,00 ghz, 3 gb ram laptop.
Someone got an idea?
Ahoi.Report message to a moderator
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Re: Uplayable low FPS in Real Time[message #349180 is a reply to message #349177]
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Mon, 06 March 2017 19:47 
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GoddamnMartiansAgain |
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Messages:17
Registered:May 2016 Location: Next to my fridge. |
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Merc lights are off, No Molle pouches.
Its throughout the whole game, even without scrolling. The cursor itself moves stuttering, does not react immediately, sometimes clicks arent recognized at all.
And when i hover the cursor over, for example, magazines, when the corresponding weapon glows up it always gets a little stutterry for a second or two. this happens all the time, in turnbased too, even in sector inventory.
I have one of those "Intel HD Graphics" onboard chips instead of a graphic card, which isnt exactly a powerhouse.
But since it used to work on this system earlier, i dont really think thats the reason.
Edit: Tried lower resolution (800x600), didnt help.
[Updated on: Mon, 06 March 2017 19:49]
Ahoi.Report message to a moderator
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Re: Uplayable low FPS in Real Time[message #349238 is a reply to message #349200]
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Sat, 11 March 2017 17:36 
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Hawkeye wrote on Tue, 07 March 2017 22:31AIMNAS items may well add some chug to it. Anv had a similar issue and flagged this:
Apparently file IncompatibleAttachments.xml is processed every render frame, probably to show outline on compatible items. I'm not even going to comment on how great idea is that - however while this file in 1.13 has 60KB, in AIMv53NAS it has 1,2MB. On my old Sempron I couldn't even throw items before, lag was too severe to register my mouse clicks.
FYI, I've improved this part in r8394 - that data is only checked if necessary, thereby speeding up inventory rendering. There is still a noticable slowdown in those AIMNAS cases, but less than before.
There is still potential for further speeding up the rendering by improving the attachment code (we could use static maps of maps and other stuff to remember every item calculation and so on), but that would require a bigger amount of code rework.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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