Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded - Introduction (All you need to know )
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Re: Vengeance: Reloaded - Introduction[message #348169 is a reply to message #347826]
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Tue, 10 January 2017 10:53
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hardballz |
Messages:3
Registered:January 2017 |
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Can somebody please tell me how to survive in Die hard difficulty. I have troubles even kill anybody in first map, its kinda mission impossible with one guy only.
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Civilian
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Re: Vengeance: Reloaded - Introduction[message #348254 is a reply to message #347826]
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Sat, 14 January 2017 05:41
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CrimsOmNomNom |
Messages:2
Registered:January 2015 |
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Okay so a few questions:
What was the reasoning behind
It just seems a little obtuse and doesn't so much inspire stealth.
At times a few of my dudes AP count was purple and had some weird maybe wine glass icon on their picture? Is that a reloaded thing or something i have never seen before in 1.13?
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Civilian
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Re: Vengeance: Reloaded - Introduction[message #348456 is a reply to message #348255]
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Wed, 25 January 2017 02:15
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Please excuse me for not simply digging through the resources myself, but I have a small question. If I read correctly, this mod has crossbows. If yes, does it also have bows? If yes, did you add new soldier/projectile animations?
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: Vengeance: Reloaded - Introduction[message #348982 is a reply to message #347826]
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Fri, 24 February 2017 22:47
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Gopan |
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Messages:397
Registered:June 2016 Location: Norway |
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Hello everyone, I have been trying to install and play Vengeance Reloaded as it sounds very exciting. However i must be doing something wrong, misread or misunderstood, let's try to sort it out....
I've dowmloaded 2 versions of the VR mod, one with the 1.13 7609 included and one without. I tried the one "with" first, all i've had to do was to add a fresh JA2 v1.12 install. Ended up with a few separate Data files.Data, Data 1.13, Data VR, Data this,Data that, etc.The game didn't run, Uninstalled it and tried the other version, installed JA2, 1.13 and 7609 update and finally added VR.
This time around, it played, The Ini.exe had all the options concerning resolutions,fullscreen, play into or not, etc. After spending a good 2 hours fine tuning the Ini.exe options and full of joy i started the game and guess what.....the Ini.exe options didn't apply at all. It was like playing another version of a vanilla JA2. I am having similar problems with SOG 69, can't make it work correctly. I love JA 2 and it's conversions and i am looking forward to try out some mods. Any help will be greatly appreciated, Thank you in advance ! If you need more information,ask and i will try to answer to the best of my knowledge.
[Updated on: Fri, 24 February 2017 22:49]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded - Introduction[message #348999 is a reply to message #347826]
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Sat, 25 February 2017 22:38
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Gopan |
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Messages:397
Registered:June 2016 Location: Norway |
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Thank you both ( Hawkeye and Xafloz) for the quick responses and the heads- up. I am new to JA2 mods, save for 1.13 and AR.They work flawlessly together. I will try your methods and i'll let you know how it went.
One thing that i forgot to mention is that the installation that the game actually worked, was in the classic Program Files (not the x86).I know that games that will be modded are not to be installed in Program Files x86 but to my surprise ,in the plain Program Files though, which to my understanding are x32, the game worked, not the Ini.exe though as i have already mentioned.
As to which exe i started the game with...hnnnn...not sure, maybe that's where i made a mistake.
I am using Windows 10, do i have to use any compatibility patches ? I'd rather not mess with them.
What about the Properties options ? Run as admin,compatibility with Vista ? Do i need to make changes there ?
Should i try installing in the classic Program Files ? Or stay away from all Program Files ?
How should i install ? JA2 v 1.12 + 1.13 v 7435 + 7609 Update and VR last ? Or what would you recommend ?
Which exe must i start the game with ? the VR one ?
What about the multiple Data files ?
[Updated on: Sun, 26 February 2017 01:03]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded - Introduction[message #349012 is a reply to message #349002]
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Sun, 26 February 2017 11:49
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Gopan |
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Messages:397
Registered:June 2016 Location: Norway |
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Thank you for the support Hawk, i need to clarify something, stupid of me not to notice it earlier, i am somewhat embarrassed ......
I keep on referring to "Ini.exe". I meant Ini.Editor. I prefer to use the options there as i am not really knowledgeable with the ini files. I hope that i didn't confuse anyone.
I did install in a new folder i've made, outside of Program Files, the loading screen is the one that you described, chose the Data-Vengeance\Ja2_Options.INI(executable file) and the vfs_config.Vengeance.ini(mod file). Play Intro = False, Win '98 Compatibility and Windowed mode False as well. I hope that these are the correct settings as i have been using them in my other installation, the 1.13 + AR one and it runs like water,flawlessly.
About the VR Ini.Editor however, for example, while the option to add more points to IMP mercs works as intended, the starting cash amount does not.It's not a big deal, i can make do with a small team at first. i was just wondering how come some options in the Ini.Editor do work and others aren't. Could be that it's a very early beta i suppose. I wish i've had some modding knowledge so i could experiment.
Anyway, to all of the wonderful JA modders, a great big Thank You for making one of the most favorite and beloved games ever made, even greater !!!, Keep up the good work !!!
[Updated on: Sun, 26 February 2017 12:17]
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: Vengeance: Reloaded - Introduction[message #353519 is a reply to message #350928]
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Wed, 16 May 2018 11:00
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Xubor |
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Messages:27
Registered:March 2008 |
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Here are my 2 cents:
First, I missed the "new chance to hit system" a lot. It was a superb improvement to the old system. Why you didn't include it? In the rebel's cellar there was a glitch, the scrolling of the map didn't work. After talking to the rebel queen, I still didn't understand my mission. Is Deidranna back? Who is the new enemy? Then I discovered that I couldn't repair my items to 100% no more, even after activating that feature in the ini editor. I hate that. So I conquered Cambria (forgot the new name. Why did you change it anyways? Makes no sense), so that Perko at least could repair my gear. But accidentally I hired him for 0$ and my last opportunity for my stuff getting repaired was gone. I conquered whole Cambria, just to see that you can't earn money, you maximally get 2% of loyality and can't train militia. With the lack of militia, I had to fend off the military manually, meaning: having to fight the same fights again and again. After I was really annoyed by this, I tried ALT-gabbi-ALT-o, but that didn't work anymore. Okay, having no money is not much of a problem, since the country is full of people willing to work for you for 0$. Why do they do that? Nobody tells you his motivation for working for free. Well, then I thougt, money wouldn't be bad nevertheless, conquer an Oil rig. So I conquered the closest one, the one in Balime. It didn't make money. Nobody was willing to work for me. (Even though I'm the one with the guns?!!). Maybe that's because I couldn't conquer whole of Balime, since 4 LAWs, 3 charges and *20 Grenates (bought TNT's whole stock) were not enough to destroy the all tanks there. After the army reconquered a Balime sector, the 2 destroyed tanks were even in place again! Made me angry.
These are the most annoying things: Firstly, I don't have a problem with many enemies, but PLEASE don't force me to fight the same battles again, again and again. When I free sectors, they should stay free for at least several days. And secondly: give me purpose. Why should I kill so many people, when I
1. don't know what for and
2. it it's not even appreciated by the people (0% loyalty in 2 towns)
Btw, I like the new sounds.
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Private 1st Class
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Re: Vengeance: Reloaded - Introduction[message #353538 is a reply to message #353519]
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Fri, 18 May 2018 08:49
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Hawkeye |
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Messages:2433
Registered:October 2005 Location: Australia |
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Xubor wrote on Wed, 16 May 2018 18:00Here are my 2 cents:
First, I missed the "new chance to hit system" a lot. It was a superb improvement to the old system. Why you didn't include it? In the rebel's cellar there was a glitch, the scrolling of the map didn't work. After talking to the rebel queen, I still didn't understand my mission. Is Deidranna back? Who is the new enemy?
Have you read the intro to the mod? Or the recon report? Vengeance has a bit of storyline/theme running through it, some that is revealed further you play through interactions with characters and intel acquired as you progress. I was unaware of the cellar issue, bugs can be posted here: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23258&goto=352663&#msg_352663.
Xubor wrote on Wed, 16 May 2018 18:00 Then I discovered that I couldn't repair my items to 100% no more, even after activating that feature in the ini editor. I hate that. So I conquered Cambria (forgot the new name. Why did you change it anyways? Makes no sense), so that Perko at least could repair my gear. But accidentally I hired him for 0$ and my last opportunity for my stuff getting repaired was gone. I conquered whole Cambria, just to see that you can't earn money, you maximally get 2% of loyality and can't train militia. With the lack of militia, I had to fend off the military manually, meaning: having to fight the same fights again and again. After I was really annoyed by this, I tried ALT-gabbi-ALT-o, but that didn't work anymore. Okay, having no money is not much of a problem, since the country is full of people willing to work for you for 0$. Why do they do that? Nobody tells you his motivation for working for free. Well, then I thougt, money wouldn't be bad nevertheless, conquer an Oil rig. So I conquered the closest one, the one in Balime. It didn't make money. Nobody was willing to work for me. (Even though I'm the one with the guns?!!). Maybe that's because I couldn't conquer whole of Balime, since 4 LAWs, 3 charges and *20 Grenates (bought TNT's whole stock) were not enough to destroy the all tanks there. After the army reconquered a Balime sector, the 2 destroyed tanks were even in place again! Made me angry.
These are the most annoying things: Firstly, I don't have a problem with many enemies, but PLEASE don't force me to fight the same battles again, again and again. When I free sectors, they should stay free for at least several days. And secondly: give me purpose. Why should I kill so many people, when I
1. don't know what for and
2. it it's not even appreciated by the people (0% loyalty in 2 towns)
Btw, I like the new sounds.
Sounds like you're not too familiar with some of the new functions, or possibly the Player Character mod, traders like TNT or Perko can be recruited but this means you lose their trading ability, same goes for miners. There is an ini setting for head miners to automatically control mines or oil rigs for you, just like in Vanilla, or should you choose the other option you will need to assign these sorts of tasks. I personally stick with the old way and leave the head miners to, wait for it...mine!
It's been posted elsewhere that some town sectors loyalty can be affected by quests, Salinas is particularly sensitive to these, maybe a tad too much.
On the subject of town names, that was how they were in the original Vengeance mod, though we did revert some of the more rebel friendly towns back to their original names. We figured external influences or those influencing power in Arulco are partly to blame (again, read the intro, recon report) perhaps consider why Saigon is now called Ho Chi Minh city, and you get the idea. Some new recruits don't always give you their entire life story or why they should fight for you, that comes down to limitations of who we could get to record voice acting at the time as well as other factors though you should be able to read between the lines by some of their speech or some of their personal 'story' items they carry. Also a number of RPC's were already fighting for the rebel cause so it's no surprise they will work for you once you land in-country.
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Re: Vengeance: Reloaded - Introduction[message #360553 is a reply to message #347826]
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Sat, 11 July 2020 01:56
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gsi-man |
Messages:4
Registered:July 2020 |
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Hey there,
thanks a lot for all the work you put into this.
Just had a feeling a few days ago like I should play some JA2 again - thanks to the license I got with backing "flashback" I got an English copy of the game installed your Mod + the 3 DLLs from the Polish forum. And the game is running great. (But to be honest: I like the German voice and one-liners of Buns better than the English ones)
Though I have to admit that I might just not be JA2 hardcore enough to play that mod - having Raven hired for one day (besides Buns, a Doc and an MERC Mechanic + the free Guy from Omerta) I tried to get Drassen in a day. Being low on ammo and first-aid-kits or even good weapons, I needed to fight in daylight to make most out of Ravens time - thought: well night fights will get easier. Not really: my AE and Buns hardly hit the door of a barn. I ended up fighting in the 4th Drassen sector where 3 mercenaries with together about 10 shots won't even get a single hit on an enemy that is approaching from behind although he is in there effective weapons range. So with some save scumming I might get to free this and the 5th sector BUT that would leave me in a situation where my best merc will be gone and my wounded rest is almost out of ammo or medi packs - and I just read something about a nice "little" counterattack in 1.13....
Well I've had three nice evenings (spend each time much more time than I had planed) with this mod so far - but I'm not harcode enough to play this as a restart. Which is not a really bad thing as playing JA2 is always way to much time consuming. And this is a nice reason to stop again.
It's cool you keep this game alive and sooner or later I will sure be back playing this again (maybe with different settings to start with).
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Civilian
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Re: Vengeance: Reloaded - Introduction[message #360726 is a reply to message #347826]
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Mon, 27 July 2020 22:42
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gsi-man |
Messages:4
Registered:July 2020 |
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Hi Hawkeye,
so I tried to use the inieditor: on vfs_config.Vengance.ini
-allow tunnel vision - to false
-starting cash novice - to 55.000$ (to see if Changes work)
-drassen counterattack - to false
-massive counterattacks - to false
-suppression fire - to 0 (disabled)
saved
Starting a new game I can choose:
- old inventory and attachments
- reduces arsenal (--> vanilla tons of weapons level)
Started game--- 45.000$
1. Obviously the changes in the ini file do not apply to the game (see money). Where do I go wrong about that?
2. Where can I choose OCTH? There is no choice at the starting screen! (The ini-Editor only finds one setting which is: "This is an experimental switch which causes the game to use a cleaned up version of NCTH calculation.This switch will do nothing if you play with OCTH (Old Chance to Hit system" - it says nothing where to change to OCTH)
3. As reduced arsenal still seems to be the "vanilla tons of weapons" - is there any way to get back to the normal or "reduced" vanilla level of weapons?
4. When I choose novice difficulty will there still be the improved AI (the only thing I really seem to like about the difficulty changes in 1.13)?
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Civilian
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Re: Vengeance: Reloaded - Introduction[message #360732 is a reply to message #360726]
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Tue, 28 July 2020 05:26
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Hawkeye |
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Messages:2433
Registered:October 2005 Location: Australia |
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I don't use the inieditor, I thought I heard that was pretty much defunct, but might be mistaken.
I just edit the Ja2_Options.INI in the Data-Vengeance with a text editor. Maybe give that a go.
Originally Vengeance:Reloaded only supported OCTH, which is why there was no option for it. This has since changed and NCTH is now available.
I'm not familiar with the experimental code, maybe it's something Seven added, he'd know more about this kind of code based stuff, however I have that set to TRUE in my game, but that must have been from default.
You should have improved AI in all difficulty levels as far as I know, but not as much as some of Seven's own mods.
[Updated on: Sat, 17 August 2024 06:27] Report message to a moderator
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