Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #352402 is a reply to message #352399]
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Tue, 13 February 2018 21:23
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Elvis_A |
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Messages:282
Registered:December 2012 Location: exUSSR |
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Wil473 wrote on Tue, 13 February 2018 20:14Elvis_A wrote on Tue, 13 February 2018 09:08
UPD. i looked at items.xml. G11 marked as Scifi item, although Mike had this gun and some ammo for it.
fumble pack, Krinkov and lot of other stuff are marked as Scifi item. That's weird.
Still Used items should appear. I changed some tags. I hope this will help
The usage of "Sci-fi" in my mods includes, but is not limited to, very very rare (G11?), prototypes (G11 again?), and fictional/fakes ("Krinkov").
Point taken but without fumble pack you cannot create x-ray detector, and the rest items needed for detector don't have Sci fi tag
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Master Sergeant
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #353141 is a reply to message #317593]
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Sun, 15 April 2018 10:15
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Crimson_Dragon |
Messages:3
Registered:April 2018 |
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Registered just to note that it seems like the variable scopes are bugged, you only get the highest magnification working, like the 6x for FLIR, 9x for the variable power scope and 1P21 Minuta.
Trying to use the other magnifications just gives you the field of view your merc has with the naked eye.
Using AFS Experimental 11 2017/12/23
Edit: Oh and for some reason the G36's integrated optic is borked too, you actually get the 3.5x magnification vision range when using the reflex sight part of it.
Other than that this is basically my favorite mod.
[Updated on: Sun, 15 April 2018 14:15] Report message to a moderator
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Civilian
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Re: Arulco Folding Stock Discussions & Bug Reports - (2013/04/20 - 20--/--/--)[message #355347 is a reply to message #355346]
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Tue, 16 October 2018 12:59
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Yeah, I've been trying to regain momentum these last few months... but unlike the other recent changes the ammotype colours are more core to the game than say adding a hacking mini-game to UC. I'll see what I can do over the next few days.
EDIT: lots of INI warnings with Arulco Folding Stock Full Experimental 11b v4.6x 20171223 on SCI_JA2v1.13_Revision_8626_on_GameDir_2448, but the latest SCI as of a few hours ago doesn't have the new colour changes. As we're so close to mid-month, I'm going to give it a few more days before throwing together a maintenance release.
EDIT2: 2018/10/20 - still no SVN with the changes to Ammotype.XML, I've started cleaning things up for the current SCI (above), and leaving myself a note for the ammo colours:
Toggle Spoiler
00 <name>Ball</name>
<red>137</red>
<green>137</green>
<blue>137</blue>
01 <name>HP</name>
<red>57</red>
<green>79</green>
<blue>225</blue>
02 <name>AP/FMJ</name>
<red>178</red>
<green>15</green>
<blue>15</blue>
03 <name>SAP</name>
<red>255</red>
<green>0</green>
<blue>0</blue>
04 <name>Buckshot</name>
<red>190</red>
<green>157</green>
<blue>103</blue>
05 <name>Flechette</name>
<red>178</red>
<green>15</green>
<blue>15</blue>
06 <name>Grenade</name>
<red>255</red>
<green>206</green>
<blue>30</blue>
07 <name>Monster</name>
<red>137</red>
<green>137</green>
<blue>137</blue>
08 <name>Knife</name>
<red>137</red>
<green>137</green>
<blue>137</blue>
09 <name>HE</name>
<red>255</red>
<green>206</green>
<blue>30</blue>
10 <name>HEAT</name>
<red>240</red>
<green>116</green>
<blue>45</blue>
11 <name>Dart</name>
<red>137</red>
<green>137</green>
<blue>137</blue>
12 <name>Flame</name>
<red>137</red>
<green>137</green>
<blue>137</blue>
13 <name>AET</name>
<red>195</red>
<green>0</green>
<blue>193</blue>
14 <name>Glaser</name>
<red>0</red>
<green>121</green>
<blue>0</blue>
15 <name>Tracer Ball</name>
<red>255</red>
<green>215</green>
<blue>63</blue>
16 <name>Tracer FMJ</name>
<red>255</red>
<green>215</green>
<blue>63</blue>
17 <name>Match Ball</name>
<red>217</red>
<green>217</green>
<blue>217</blue>
18 <name>Match FMJ</name>
<red>217</red>
<green>217</green>
<blue>217</blue>
19 <name>Cold Ball</name>
<red>164</red>
<green>164</green>
<blue>164</blue>
20 <name>Cold HP</name>
<red>17</red>
<green>178</green>
<blue>216</blue>
21 <name>Cold AP/FMJ</name>
<red>255</red>
<green>129</green>
<blue>129</blue>
22 <name>Cold SAP</name>
<red>255</red>
<green>0</green>
<blue>0</blue>
23 <name>Cold Glaser Ball</name>
<red>0</red>
<green>206</green>
<blue>0</blue>
24 <name>Cold Glaser FMJ</name>
<red>0</red>
<green>206</green>
<blue>0</blue>
25 <name>Lock Buster</name>
<red>217</red>
<green>217</green>
<blue>217</blue>
26 <name>Depleted Uranium</name>
<red>0</red>
<green>72</green>
<blue>0</blue>
27 <name>Duplex Ball</name>
<red>137</red>
<green>137</green>
<blue>137</blue>
28 <name>HP Solid</name>
<red>195</red>
<green>0</green>
<blue>193</blue>
29 <name>Neurotoxin Dart</name>
<red>0</red>
<green>72</green>
<blue>0</blue>
30 <name>Pepper Spray</name>
<red>104</red>
<green>0</green>
<blue>0</blue>
31 <name>SAP, anti-material</name>
<red>255</red>
<green>0</green>
<blue>0</blue>
32 <name>Rubber</name>
<red>140</red>
<green>213</green>
<blue>0</blue>
33 <name>Cryo</name>
<red>190</red>
<green>190</green>
<blue>190</blue>
EDIT3: both AFS and UC-1.13 will going forward conform to the stock v1.13: AUTO_SAVE_EVERY_N_HOURS = 12 in Options.INI. Hopefully the old stability problems that lead to me defaulting the autosave to off don't come back.
EDIT4: Options.INI now brought up to SCI_JA2v1.13_Revision_8626_on_GameDir_2448 standards
Set both mods NCTH = TRUE
Fixed AFS, FIRST_AIM_READY_COST_DIVISOR = 6 , now same as UC-1.13
Also made the notation for mod specific settings more consistent between AFS and UC-1.13
EDIT5: My intention is to get another quick experimental out for today's SCI_JA2v1.13_Revision_8633_on_GameDir_2449 on Monday November 5, the ammotype change basically means I can't put this one off for too long (and I have a long weekend that ends on Monday).
[Updated on: Fri, 02 November 2018 00:36]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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