Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Rebalancing Scope and sight mode mechanics
Re: Rebalancing Scope and sight mode mechanics[message #354975 is a reply to message #354973] Wed, 19 September 2018 06:54 Go to previous messageGo to previous message
Morbo513 is currently offline Morbo513

 
Messages:47
Registered:February 2015
Location: West Yorkshire, United Ki...
The fact that scopes are poor in close quarters is well and fine, until pressing . gets around that in an instant. As you mention, its vision bonus is extremely powerful and in my opinion, needs to come at a greater cost even if its negative tradeoffs weren't subverted by free sight-mode switching.

sevenfm wrote on Tue, 18 September 2018 23:06

It's implemented in my Ja2+AI project: it's harder to shoot at moving target using high magnification scope, both in OCTH and NCTH.
It can also be implemented in stock 1.13 to some degree by using <PercentTargetTrackingSpeed> modifier, but only for NCTH.

That's awesome. Where is this value stored?

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