Home » MODDING HQ 1.13 » The Job Board » Mappers for AIMNAS BigMaps needed!
Mappers for AIMNAS BigMaps needed![message #325982]
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Mon, 30 September 2013 19:09
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Zombiehunter |
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Messages:182
Registered:March 2011 Location: Franconia, Germany |
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Hi Folks,
as some of you might know, I am currently filling in for smeagol, regarding the mapping for AIMNAS BigMaps.
I am making progress, but not as fast as I'd like to, so I'd need some support from the community, to get this show on the road.
What I am looking for in a Mapper:
-Experienced with the JA2 Mapeditor of course
-Dedication, although it would be a lot of help if I had a few maps less to do myself, I don't want to be looking for new Mappers every week.
-Imagination, I want realistic, believable maps
-Any other Ability, Experiences or Backgrounds, that'll assist you in making good maps
Important features about BigMaps:
-360x360 instead of 160x160 (hence the name BIGMaps )
-realistic, believable Structures
-Continuity of the maps, for example: If you have a street leading from E1 to E2 and you take overview pictures and merge them, it should look like one big map. BigMaps Overview Map so far
[color:#FF0000]IMPORTANT: When you're mapping for BigMaps, it is of the utmost importance to use the AIMNAS BigMaps Tilesets, or else the maps won't be compatible![/color]
If you think you have what it takes to make maps for BigMaps, drop me a line, preferably you can show me some of your earlier work and I'll give you call back.
For checking on the current WIP status Click Me!
Thank you for your time
-Zombie
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Staff Sergeant
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Re: Mappers for AIMNAS BigMaps needed![message #328054]
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Tue, 12 November 2013 23:15
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Zombiehunter |
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Messages:182
Registered:March 2011 Location: Franconia, Germany |
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Well, there is an rather old but still not outdated map editor manual (lookie lookie here!) Apart from that, mapwork is no magic, as long as you have a rudimentary imagination and the understanding of how to make the Terrain look "realistic". Finally of course, it's trial and error, I didn't became a JA2 mapper over night, it took me some time to learn the ropes.
Anyways, I am quite optimistic, that after the next XMAS Release, there might be some Volunteers turning up
-Zombie
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Staff Sergeant
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Re: Mappers for AIMNAS BigMaps needed![message #358730 is a reply to message #325982]
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Mon, 30 December 2019 17:09
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maidjerry |
Messages:1
Registered:December 2019 |
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Zombiehunter wrote on Mon, 30 September 2013 19:09Hi Folks,
as some of you might know, I am currently filling in for smeagol, regarding the mapping for AIMNAS BigMaps.
I am making progress, but not as fast as I'd like to, so I'd need some support from the community, to get this show on the road.
What I am looking for in a Mapper:
-Experienced with the JA2 Mapeditor of course
-Dedication, although it would be a lot of help if I had a few maps less to do myself, I don't want to be looking for new Mappers every week.
-Imagination, I want realistic, believable maps
-Any other Ability, Experiences or Backgrounds, that'll assist you in making good maps
Important features about BigMaps:
-360x360 instead of 160x160 (hence the name BIGMaps )
-realistic, believable Structures
-Continuity of the maps, for example: If you have a street leading from E1 to E2 and you take overview pictures and merge them, it should look like one big map.
[color:#FF0000]IMPORTANT: When you're mapping for BigMaps, it is of the utmost importance to use the AIMNAS BigMaps Tilesets, or else the maps won't be compatible![/color]
If you think you have what it takes to make maps for BigMaps, drop me a line, preferably you can show me some of your earlier work and I'll give you call back.
For checking on the current WIP status
Thank you for your time
-Zombie
Are you still looking for a mapper?
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Civilian
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