Home » MODDING HQ 1.13 » v1.13 Feature Requests » externalisations
Re: externalisations[message #337819] Tue, 18 November 2014 20:48 Go to previous messageGo to next message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:256
Registered:September 2010
15 HP ... for example is 15% of life for solder which have 100 HP ..

so 85% of body is damaged ... how can live ?

so if he have 25HP .. 25% of health ... he can still run, move, shoot ...

with 75% body damage ... Smile

----
I think something in this system is wrong ...

it's minimum must have % values ... no fixed like 15 HP ...


why not be externalised ?

it's military secret for all ? Smile
it's just value ...


fallout 2 system of body parts I thing is good idea ...
so .. for light damage you must have first-aid skill ...

if you have serious damage you must have doctor skill ...


also if you have serious damage - you can't heal yourself ... -
it quite logically I guess ...


http://110.imagebam.com/download/JcR_Msa0WkhwKH08TPHNrg/36527/365268022/ja2_idea.png

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original image size .. -
http://110.imagebam.com/download/JcR_Msa0WkhwKH08TPHNrg/36527/365268022/ja2_idea.png

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[Updated on: Tue, 18 November 2014 21:14] by Moderator

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Master Sergeant
Re: externalisations[message #337820] Tue, 18 November 2014 20:56 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3647
Registered:July 2009
HP is always an abstraction. Seeing it as 'percent of body damaged' is one very arbitrary and senseless interpretation.

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Captain

Re: externalisations[message #337821] Tue, 18 November 2014 21:11 Go to previous messageGo to next message
Flugente

 
Messages:3503
Registered:April 2009
Location: Germany
Kirill

why not be externalised ?

it's military secret for all ? Smile
it's just value ...
This value is tied to a lot of internal mechanics. Once people can edit that, without understanding the formulas behind it, they will use bogus values, break their game, and then complain about how we made 1.13 so buggy. So no. The tendency to externalize absolutely everything is sometimes hurting the game stability, as the normal users don't really know what it affects.

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Captain

Re: externalisations[message #345239 is a reply to message #337821] Sat, 30 April 2016 07:20 Go to previous messageGo to next message
BattleGnome is currently offline BattleGnome

 
Messages:60
Registered:April 2016
G'day,

This forum hasn't been used in a long time but the name of it means this is exactly where I need to be to ask this...

I would like to know if it would be possible for the location of all N/RPC in the game to be externalized and made editable.

I am fully aware that certain N/RPC are placed in certain sectors for a very good reason and should not be moved, however the vast majority should be moveable / placeable (even if it is from a fixed list of options). I am also fully aware that finding these characters is part of the game and I'm not suggesting that the default random placement of them should be changed, however, after you have played the game through more times than you can count finding some of them becomes a chore and I'd rather spend my time fighting the queen than wading through a swamp looking for an N/RPC.


My wishlist of placeable N/RPC includes;

Slay
MoM
The Imposter
T-Rex
Joe
(Not Charlie as his location needs to be fixed)

Skyrider
Madlab
Hamous
Joey
Gabby
Carmen
Devin
Mickey


(Not sure it would be worth placing these characters but if the rest are being done, then why not?)
Farther Walker
Fred
Carl
Calvin (Personal note; I hate this character and have to refrain from shooting him in the face every time I go to his sector)
Oswald
(Not Matt as his location needs to be fixed)



I'm hoping that this externalization will be simple enough that it can be done quickly and not cost anyone too much time.


Any feedback would be great.

Thank you,
Gnome.

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Corporal
Re: externalisations[message #345244 is a reply to message #345239] Sat, 30 April 2016 16:29 Go to previous messageGo to next message
Wil473

 
Messages:2813
Registered:September 2004
Location: Canada
BattleGnome wrote on Fri, 29 April 2016 23:20
G'day,

This forum hasn't been used in a long time but the name of it means this is exactly where I need to be to ask this...

I would like to know if it would be possible for the location of all N/RPC in the game to be externalized and made editable.

I am fully aware that certain N/RPC are placed in certain sectors for a very good reason and should not be moved, however the vast majority should be moveable / placeable (even if it is from a fixed list of options). I am also fully aware that finding these characters is part of the game and I'm not suggesting that the default random placement of them should be changed, however, after you have played the game through more times than you can count finding some of them becomes a chore and I'd rather spend my time fighting the queen than wading through a swamp looking for an N/RPC.


My wishlist of placeable N/RPC includes;

Slay
MoM
The Imposter
T-Rex
Joe
(Not Charlie as his location needs to be fixed)

Skyrider
Madlab
Hamous
Joey
Gabby
Carmen
Devin
Mickey


(Not sure it would be worth placing these characters but if the rest are being done, then why not?)
Farther Walker
Fred
Carl
Calvin (Personal note; I hate this character and have to refrain from shooting him in the face every time I go to his sector)
Oswald
(Not Matt as his location needs to be fixed)



I'm hoping that this externalization will be simple enough that it can be done quickly and not cost anyone too much time.


Any feedback would be great.

Thank you,
Gnome.


Between the XML's and LUA scripting NPC placement, and random appearance schedules are already externalized. It has been a while but UC-1.13 has made use of all of these to adjust where and how NPC's show up.



More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: externalisations[message #345246 is a reply to message #345244] Sat, 30 April 2016 16:42 Go to previous messageGo to next message
BattleGnome is currently offline BattleGnome

 
Messages:60
Registered:April 2016
Thank you for your response.

Could I possibly bother you again and ask you to take a look at this forum... http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22993&start=0& (skip down to the bottom as the top half of the chat is unrelated to N/RPC placement).

I've been trying to get help in there regarding the placement of N/RPC and I have had several responses but I'm not having any luck getting it to work. Perhaps you can help me?

Thanks,
Gnome.

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Corporal
Re: externalisations[message #346770 is a reply to message #345246] Thu, 01 September 2016 14:48 Go to previous messageGo to next message
Boojum

 
Messages:11
Registered:September 2016
How about externalizing more money values? Like Conrad's salary after he agrees to decrease it, Carmen's reward for the terrorist's heads and so on?

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Private
Re: externalisations[message #366300 is a reply to message #346770] Wed, 06 November 2024 11:03 Go to previous message
MasterN is currently offline MasterN

 
Messages:51
Registered:February 2011
Location: Berlin - Ger
Atm you can adjust the ranges of weapons with a factor in one of the .ini-files (I think). That changes the weapon ranges in-game.
Instead of a factor on the xml range entries put in a factor on the meter to tile conversion.

So if I prefer a little longer useful range for handguns the factor still stays for example 1.5, but instead of a 100m range gun having a 150m range it converts 100m range to 15 tiles instead of 10.
much cleaner

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Corporal
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