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Re: JA2 Vengeance Mod[message #63329]
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Mon, 15 August 2005 00:17
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masguy |
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Messages:45
Registered:November 2001 Location: Maryland, USA |
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I tried the path laid out by Hedmen, some slight vagueness still, which of the two german allinone's do you use, the reular or the one for gold? In any event, I was able to get a german version of the game up, but there were no changes made to the mercs or thier equipment. In addition, I could not find a data\fonts folder to install nk-data to. Any suggestions?
I hate to keep pestering on this but it is frustrating to read about folks who have the game up and running and I can't get it done. I'm no computer whiz, but I have been able to get all the other mods up and running in the past by following explicit step by step instructions. If anyone will take pity on folks like me and give precise, step by step instructions that assume nothing except the person following them can read, it would be greatly appreciated.
Thanks again.
Masguy (should I change it to Whiney?)
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Corporal
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Re: JA2 Vengeance Mod[message #63330]
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Mon, 15 August 2005 00:29
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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hi masguy
the "fonts" folder must be created, it doens`t exist in a fresh install
if you followed the order given above, then you should see different weapons/ ammo and the like
if you don`t see any changes to ja2, i guess you eed to paste ja2 vengeance on top of it again
because step 3 (according to hedman) can be applied after step 4 and 5 and should not make any diference
if you paste the mod files over it once more, you should definitely see a difference (blue-ish main menu background, crossed swords screen, new labtob bakcground, mercenaries have different equipment and so on)
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63334]
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Mon, 15 August 2005 03:14
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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the largefont/small font problem is a specific problem, not one of ja2 vengeance
if you keep receiving that error message, you should get yourself a working fonts.slf or extract those files that cannot be initiated into a new folder ja2/data/fonts
and yes, you can only unzip ja2 vengeance, no install interface (like this, it is possible to have a look at the files before without installing)
ja2 gold is ja2 1.12
if i read it correctly, this is what you have on CD
so...
for azazel, it was apparently not necessary to patch the 1.12 version
for you, it is necessary to get those fonts to work
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63339]
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Tue, 16 August 2005 01:40
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masguy |
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Messages:45
Registered:November 2001 Location: Maryland, USA |
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SPOILER ALERT
Toggle SpoilerIs Jaime Suarez (sec d-14) recruitable or does he just want an item? Regardless, what do I have to do to interact with him for the correct response?
[Updated on: Mon, 19 January 2015 05:59] by Moderator Report message to a moderator
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Corporal
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Re: JA2 Vengeance Mod[message #63341]
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Tue, 16 August 2005 03:10
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Hi
The zips may cause problems... use winrar 3.5 to extract it. try the first letter capitalzed and non-capitalized (is not distinguishable in ja2 vision)
Toggle SpoilerJaime suarez wants a tool kit = werkzeugkasten
he`s gonna give something in return (hint: it`s not necessary to give a 100 percent status tool kit. rather use it until it`s not very useful anymore and then you can still handle it to him
The large fonts thing... happens sometimes, even with fresh installs...
[Updated on: Wed, 10 May 2017 06:54] by Moderator Report message to a moderator
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63343]
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Tue, 16 August 2005 10:35
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Lochmacher |
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Messages:53
Registered:March 2005 Location: Tacoma, WA US |
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Ok, now that I'm halfway across Arulco...
Things I love:
-New weapons, great areas with amazing features (you know how to stretch the level design), and fun new items.
-Tanks. Lots of tanks.
-Larger cities.
-Need detector for mines, no divination.
Things to watch out for:
BUGS:
-Oronegro has a few issues with rooftops. Namely, being able to fire at the people on top from the floor below. I've only encountered it here, but will look out for other places. This is probably due to the fact that there are much more complex rooftops here than intended (multi-layered). Places with sandbags and the entry at the off-shore are the two most noticeable.
-XM16M4 is not silenced on burst.
-Daewoo can accomodate both an ACOG and POSP scope at the same time.
-Daewoo not recognized as a gun by Tony (gunsmith in San Mona).
HAZARDS:
-Tanks. Lots of them.
-Mines. Lots of them (NEED metal detector...).
That's it for now, look for edits in the future. Till then, I'm going back in for more! Ich werd' gleich zurueck!
--EDIT: Ok, my IMP (BSE) Merc no longer sounds like he's sneaking, but rather looking for things to step on and break. He is a Lvl (Erf) 8 Schleichen Experte (Stealth Expert). Any ideas why he is so loud? I have tried dropping all weight, re-loading savegames and still he persists in stick-stomping and grass-thrashing exercises. Still have no idea if it's just merc-side or if it's actually heard by the enemy...
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Corporal
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Re: JA2 Vengeance Mod[message #63344]
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Tue, 16 August 2005 11:47
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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thx for the feedback lochmacher
-most assault rifles can have both, acog and POSP 24
even if it seems unrealistic, it`s the closest to standard ja2, where most guns could have sniper scope and laserpointer at once
i`ve had reports on rooftop bugs in oronegro offshore but didn`t quite know where and how to fix them. it`s indeed a problem with different heights of rooftops...
if you have a fast way to upload a screenshot or savegame maybe...?
there will be a couple of guns not recognized by tony, this has to do with the slots that i have overwritten
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63345]
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Tue, 16 August 2005 12:57
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masguy |
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Messages:45
Registered:November 2001 Location: Maryland, USA |
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What does Natsuko the reporter want?
Masguy
[Updated on: Wed, 10 May 2017 06:54] by Moderator Report message to a moderator
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Corporal
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Re: JA2 Vengeance Mod[message #63346]
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Tue, 16 August 2005 21:07
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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What does Natsuko want?
Toggle SpoilerOne of the story items. It looks like a videotape and is called "story item #" i don`t quite know the number right away.
this item appears later in the game. as all story items, an NPC has it
she`d give something in return if you deliver this item to her
[Updated on: Wed, 10 May 2017 06:55] by Moderator Report message to a moderator
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63352]
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Wed, 17 August 2005 22:38
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Toggle Spoilerthat isn`t the item you need to handle to Natsuko though (i think she`s straight anyway)
german version "lack und leder loretta 6: der unbewegte Mann" contains a play with words and can`t be translated directly
nah, anyway, if there are problems with language/ quest/ itemdescription and so on, just ask and i`ll explain that stuff
[Updated on: Thu, 11 May 2017 05:39] by Moderator Report message to a moderator
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63356]
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Thu, 18 August 2005 10:37
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masguy |
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Messages:45
Registered:November 2001 Location: Maryland, USA |
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Toggle SpoilerNo head miner in Cambria - there were a bunch of explosions when I invaded - did this kill the head miner? Do I have to stop the guys trying to blow the mine up like in UB?
Please let me know before I try to replay the sector.
Masguy
[Updated on: Thu, 11 May 2017 05:40] by Moderator Report message to a moderator
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Corporal
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Re: JA2 Vengeance Mod[message #63357]
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Thu, 18 August 2005 11:27
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Toggle SpoilerCambria has no mine anymore.
The explosions blew up some Spectra and other stuff, nothing essential, but conquering the sector without them blowing the stuff up is quite a challenge, so if you want you can retry the sector. It`s not necessary though. no head miner will be killed by a panic trigger
the movie and translation and stuff: i might be wrong about the play of words... i though they were relating to a movie (german) with a similar title because "der unbelebte Mann" is a very strange and uncommen (unused) structure in german
so instead of only making a translation of "Pant suit loretta when the men are away" they added something extra to it
but really... i could be waaaay wrong there. maybe the movie is newer than the ja2 game anyway...
[Updated on: Wed, 10 May 2017 07:00] by Moderator Report message to a moderator
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63368]
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Fri, 19 August 2005 02:53
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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combinations:
there are some new combos that need figured out.
SPOILER:
the foregrip needs to be combined with picatinny rail and Aimpoint
this will make an attachment that works like ja2 original barrel extension. can be fitted to smg`s and carbines. gives the m4a1, XM-8 and comparable carbines the range of an assault rifle if in good condition. might fall off though (sorry...)
PSo-1 and 1pn51 combines to a new item called "pso-1 with nspu-3"
this works as ja2 Rod and spring
the nspu-3 might also work in other combinations
if you ever find a side mounting rail in the game, you shoudl be able to combines a pso-1 wiht it to an POSP*24 Sniper scope. But AFAIR the item didn`t show up in the game
"geschossh
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63372]
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Fri, 19 August 2005 08:31
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i can`t yet say. need more info. what about the AIM mercenaries, do their weapons match with the ammo they have?
did you start a new game after installing ja2 vengeance over ja2?
ja2 vengeance was the 120 or 170mb large download. vengeance NK is like 40mb. maybe you confused them? still, these MERC guys were already in NK so that can`t be the problem
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63374]
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Fri, 19 August 2005 08:46
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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okay... that`s weird
i`m trying to find out which files you are missing or what mistake happened while installing...
so, you have no new Faces at MERC? and they still have their old names (Gumpy is gumpy, flo is flo?)
but the AIM guy`s have matching items?
and you did off course start a new game, right?
if the weapons are correct an no AIM guy has weird equipment, this means weaponmod and prof.dat work
but prof.dat should as well make gaston, wildcat and stogie work
what about NPC`s. did you find these NPC`s: joey in b9 (is hiding in a small room) "Carola" in a10 sublevel?
what faces have they?
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63377]
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Fri, 19 August 2005 20:48
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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it`s not easy for me to understand exactly what you mean. Are you saying, the checks you have made in the "options" screen are gone each time you load? or the first time of a session?
i must say i`ve never really watched this and don`t know whether this is any different in newer versions of the game.
are you usually using ja2gold?
btw thx you solved that mysterious problem... a misunderstanding, everything O.K with the installation
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63379]
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Sat, 20 August 2005 01:34
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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binoculars?
this is probably the replacement picture for UV goggles, right? they are used as UV goggles still, no changes to that
in original ja2, the pictures for night vision goggles and UV goggles used to be the same.
i simply used a new picture for the UV goggles
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Sergeant Major
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