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Re: 1.13 April 2007 map contest[message #189105] Thu, 19 June 2008 09:37 Go to previous messageGo to previous message
SharkD is currently offline SharkD

 
Messages:351
Registered:July 2003
AZAZEL
So, where do you want to make them random? Everywhere?
Or you just want the posibility to make them random anywhere,
and to actually make them random for some 10 maps or somesuch?

The answer is in the topic called "1.13, request for..."
And the answer seems always random, in the sense that when you get it you don't need it anymore. Smile


Well, the options as I see it are:

1) sector randomization - each sector is chosen randomly from a list of sector maps
2) random everything - every single detail is randomized!

Option #1 would need to work properly with scripts/quests/etc., so it might be beneficial to split quest/NPC information into a separate layer. Scripts would be attached to the correct map coordinate regardless of which physical map gets chosen. NPCs would be inserted into the correct sector.

It would be fine, IMO, if either option could be done outside of the game in an editor of some type. If the physical map structure (i.e. tiles, roofs, etc.) is contained in a text file, I would experiment with writing a random generator.

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