Home » MODDING HQ 1.13 » v1.13 Coding Talk » [IDEA] New Magazine System
Re: [IDEA] New Ammunition System[message #282844] Thu, 09 June 2011 18:28 Go to previous messageGo to previous message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
Ok, I can see your point Logisteric. But it doesn't change the fact that I can't have the same item produce two seperate results. And if my item conversion system works as I hope it will, wil473's suggestion would no longer work, either, because the code would be re-generating the map editor placed item. If you don't want weapons to come with a default mag, you simply don't include a mag as a default attachment. But that means when you buy said gun from a shopkeeper or BRs, it won't come with an empty mag.

Item drops won't be an issue. Redshirts would be using the faux OMS system just like they use OIV even if you're playing NIV. In other words, they'll simply be issued loaded mags. When they drop items, they'll drop the loaded mags they are carrying. How many mags they actually drop, though, would be dependent on the item drop system you're using.

As for stacking merchant inventories, that's a nice feature request but it has nothing to do with NMS. I'd suggest you create a new thread for that. NMS is going to require enough code modifications all on it's own so I have no intentions of messing around with code that isn't directly related to this project. Smile

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