INI Differences with Stock v1.13
(Things that you really should not change, additional warnings below.)
Ja2_Options.INI
MAX_NUMBER_PLAYER_VEHICLES = 3
- Do Not Change - map and RPC changes require this for "New Maps" option
MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
MAX_NUMBER_CREATURES_IN_TACTICAL = 40
MAX_NUMBER_MILITIA_IN_TACTICAL = 64
MAX_NUMBER_CIVS_IN_TACTICAL = 40
- Due to nature of story, these have been maxed out so maps fill out better. Suspect that original Urban Chaos was able to exceed current v1.13 limits either via pre-source code modifications, or the old .exe simply didn't have limits. If/when v1.13 limits increase, these should be increased as well.
MAX_ITEM_SIZE = 240
MAX_WEAPON_SIZE = 50
OLD_INVENTORY_ITEM_NUMBER = 999
- Do Not Change - core item mod requires this
USE_DIFFICULTY_BASED_PROF_DAT = FALSE
- Do Not Change - not only will this disable all new characters, but these files have not been updated in years
USE_XML_TILESETS = TRUE
NUM_P_ITEMS = 6
- Do Not Change - core item mod requires this
MERC_WEBSITE_IMMEDIATELY_AVAILABLE = TRUE
MERC_WEBSITE_ALL_MERCS_AVAILABLE = TRUE
- Balance/Narrative choice by the modder - Urban Chaos is set after original Jagged Alliance 2 campaign with story elements that indicate it is after Deidranna Lives! as well.
MERCS_RANDOM_GEAR_KITS = FALSE
- Balance/Narrative choice by the modder - do not want to change weapon availability from that found in original Urban Chaos
DAILY_MILITIA_UPKEEP_TOWN_GREEN = 0
DAILY_MILITIA_UPKEEP_TOWN_REGULAR = 0
DAILY_MILITIA_UPKEEP_TOWN_ELITE = 0
- Balance choice by the modder
AUTO_SAVE_EVERY_N_HOURS = 0
- Possibly no longer true, but found game more stable without auto saves
USE_EXTERNALIZED_LOADSCREENS = FALSE
- Do Not Change - some maps would cause game to crash
- Possibly no longer required, but the feature has no impact on gameplay
SHOW_CAMOUFLAGE_FACES = FALSE
- Do Not Change - all mod (original Urban Chaos) specific RPC's lack necessary graphics
- Inadvisable to Change - NCTH Balance already accounts for this
WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = TRUE
- Balance choice by the modder
ALLOW_WEAR_SUPPRESSOR = FALSE
- Balance / Realism choice by the modder
LEVEL_SUBPOINTS_TO_IMPROVE = 500
- Balance choice by the modder, overall found stock settings allowed for too rapid game progress
ASSASSINS_DISGUISED = FALSE
- Inadvisable to Change - original Urban Chaos used these RPC's for characters that do not seem to be too terribly covert in the storyline.
INITIAL_MERC_ARRIVAL_LOCATION = 14424
- Do Not Change - original Urban Chaos moved the initial entry tile for game start
INCREASE_AIMING_COSTS = TRUE
FIRST_AIM_READY_COST_DIVISOR = 5
- Inadvisable to Change - OCTH balance requires this
- Part of ChrisL's pre NCTH attempts to reduce the ease of headshots
AWARD_SPECIAL_EXP_POINTS_FOR_COMPLETING_QUESTS = 30
- Balance choice by the modder, overall found stock settings allowed for too rapid game progress
GAME_PROGRESS_MAX_POINTS_FROM_KILLS = 10
GAME_PROGRESS_MAX_POINTS_FROM_SECTOR_CONTROL = 40
ALTERNATE_PROGRESS_CALCULATION = FALSE
- Balance choice by the modder, overall found stock settings allowed for too rapid game progress
- Do Not Change - original Urban Chaos did not finish its own planned Sci-fi mode
- recent upgrades to Sci-fi mode in v1.13 may lead to situation where Crepitus specific maps will interfere with original Urban Chaos maps and/or be inaccessible
NO_ENEMY_DETECTION_WITHOUT_RECON = FALSE
- Balance choice by the modder
FACILITY_EVENT_RARITY = 10000
FACILITY_DANGER_RATE = 25
- Balance choice by the modder, found that frequent random workplace injuries detracted from the game
- Do Not Change - v1.13 feature not implemented yet by mod
ATTACHMENT_DROP_RATE = 100
- Do Not Change - core item mod requires this
ALLOW_DYNAMIC_RESTRICTED_ROAMING = FALSE
- Do Not Change - causes problems with all roaming militia
- Possibly no longer required, but I am not sure, will update this post as required