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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #288995] Sat, 13 August 2011 20:10 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
INI Differences with Stock v1.13
(Things that you really should not change, additional warnings below.)

Ja2_Options.INI

MAX_NUMBER_PLAYER_VEHICLES = 3
  • Do Not Change - map and RPC changes require this for "New Maps" option

MAX_NUMBER_ENEMIES_IN_TACTICAL = 64
MAX_NUMBER_CREATURES_IN_TACTICAL = 40
MAX_NUMBER_MILITIA_IN_TACTICAL = 64
MAX_NUMBER_CIVS_IN_TACTICAL = 40
  • Due to nature of story, these have been maxed out so maps fill out better. Suspect that original Urban Chaos was able to exceed current v1.13 limits either via pre-source code modifications, or the old .exe simply didn't have limits. If/when v1.13 limits increase, these should be increased as well.

MAX_ITEM_SIZE = 240
MAX_WEAPON_SIZE = 50
OLD_INVENTORY_ITEM_NUMBER = 999
  • Do Not Change - core item mod requires this

USE_DIFFICULTY_BASED_PROF_DAT = FALSE
  • Do Not Change - not only will this disable all new characters, but these files have not been updated in years

USE_XML_TILESETS = TRUE

NUM_P_ITEMS = 6
  • Do Not Change - core item mod requires this

MERC_WEBSITE_IMMEDIATELY_AVAILABLE = TRUE
MERC_WEBSITE_ALL_MERCS_AVAILABLE = TRUE
  • Balance/Narrative choice by the modder - Urban Chaos is set after original Jagged Alliance 2 campaign with story elements that indicate it is after Deidranna Lives! as well.

MERCS_RANDOM_GEAR_KITS = FALSE
  • Balance/Narrative choice by the modder - do not want to change weapon availability from that found in original Urban Chaos

DAILY_MILITIA_UPKEEP_TOWN_GREEN 	= 0
DAILY_MILITIA_UPKEEP_TOWN_REGULAR 	= 0
DAILY_MILITIA_UPKEEP_TOWN_ELITE 	= 0
  • Balance choice by the modder

AUTO_SAVE_EVERY_N_HOURS = 0
  • Possibly no longer true, but found game more stable without auto saves

USE_EXTERNALIZED_LOADSCREENS = FALSE
  • Do Not Change - some maps would cause game to crash
  • Possibly no longer required, but the feature has no impact on gameplay

SMALL_SIZE_PB = TRUE


SHOW_CAMOUFLAGE_FACES = FALSE
  • Do Not Change - all mod (original Urban Chaos) specific RPC's lack necessary graphics

AIMING_BURST_PENALTY = 1
  • Inadvisable to Change - NCTH Balance already accounts for this

WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = TRUE
  • Balance choice by the modder

ALLOW_WEAR_SUPPRESSOR = FALSE
  • Balance / Realism choice by the modder

LEVEL_SUBPOINTS_TO_IMPROVE 		= 500
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

ASSASSINS_DISGUISED = FALSE
  • Inadvisable to Change - original Urban Chaos used these RPC's for characters that do not seem to be too terribly covert in the storyline.

INITIAL_MERC_ARRIVAL_LOCATION = 14424
  • Do Not Change - original Urban Chaos moved the initial entry tile for game start

INCREASE_AIMING_COSTS = TRUE

FIRST_AIM_READY_COST_DIVISOR = 5
  • Inadvisable to Change - OCTH balance requires this
  • Part of ChrisL's pre NCTH attempts to reduce the ease of headshots

AWARD_SPECIAL_EXP_POINTS_FOR_COMPLETING_QUESTS = 30
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

GAME_PROGRESS_MAX_POINTS_FROM_KILLS = 10

GAME_PROGRESS_MAX_POINTS_FROM_SECTOR_CONTROL = 40

ALTERNATE_PROGRESS_CALCULATION = FALSE
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

ENABLE_CREPITUS = FALSE
  • Do Not Change - original Urban Chaos did not finish its own planned Sci-fi mode
  • recent upgrades to Sci-fi mode in v1.13 may lead to situation where Crepitus specific maps will interfere with original Urban Chaos maps and/or be inaccessible

NO_ENEMY_DETECTION_WITHOUT_RECON = FALSE
  • Balance choice by the modder

FACILITY_EVENT_RARITY = 10000

FACILITY_DANGER_RATE = 25
  • Balance choice by the modder, found that frequent random workplace injuries detracted from the game

CAMPAIGN_HISTORY = FALSE
  • Do Not Change - v1.13 feature not implemented yet by mod

ATTACHMENT_DROP_RATE = 100
  • Do Not Change - core item mod requires this

ALLOW_DYNAMIC_RESTRICTED_ROAMING = FALSE
  • Do Not Change - causes problems with all roaming militia
  • Possibly no longer required, but I am not sure, will update this post as required

[Updated on: Thu, 15 January 2015 18:05]

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