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Re: New feature: combat jeeps[message #344649 is a reply to message #344646] Mon, 21 March 2016 20:57 Go to previous messageGo to previous message
Morbo513 is currently offline Morbo513

 
Messages:47
Registered:February 2015
Location: West Yorkshire, United Ki...
Flugente wrote on Mon, 21 March 2016 18:04
Morbo513 wrote on Mon, 21 March 2016 15:29

To make their movement look less awkward, would it be possible to force them to move a certain number of tiles forward before being able to change directions, and only allowing them to do so 45 degrees at a time? Would also allow you to outflank them easier.

I thought about that. As far as I can tell, this would require an almost separate AI pathing method, and would be a lot more complicated than the current method. Considering what happened the last time someone tried to 'improve' pathing, I'd rather stay away from that.

Also, think about it: How many tile-based games do you know where that is the case?

None, and it looks just as odd. This way would makes more sense to me, wheeled vehicles can't turn on the spot like most tanks and tracked vehicles. If it'd be a monumental effort to change I can live with it though.

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