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Re: RPG decisions[message #344669 is a reply to message #344666]
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Wed, 23 March 2016 06:58
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Quote:To me, this seems like a worthwhile idea (though I may regret this, as setting up all the decision trees in a way that allows modding them will be no small task). Anyway, I'd welcome feedback and opinions, both for and against this.
It would be a monumental task. It could add a very creative old-school RPG element that enhances game play, deepens Player immersion, and adds depth to the characters. But if not done thoroughly and creatively it could very well just add a very trite aspect to the game that detracts from the whole.
My take is that it would need, as CVB suggests, consequences -- good and bad. Consequences that alter the story without losing the story. Consequences could range from simple morale, loyalty, & reputation bonuses and penalties to game-changing events such as making it easier or harder to recruit certain individuals (like Vince) or making it impossible for certain individuals to work with you (like Madlab), and, as CVB suggests new quests and new story lines.
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